#include #include "PacketScriptLocalFloat.hpp" using namespace mwmp; PacketScriptLocalFloat::PacketScriptLocalFloat(RakNet::RakPeerInterface *peer) : WorldPacket(peer) { packetID = ID_SCRIPT_LOCAL_FLOAT; hasCellData = true; } void PacketScriptLocalFloat::Object(WorldObject &worldObject, bool send) { WorldPacket::Object(worldObject, send); RW(worldObject.index, send); RW(worldObject.floatVal, send); }