#ifndef GAME_MWWORLD_ACTIONOPEN_H #define GAME_MWWORLD_ACTIONOPEN_H #include "action.hpp" #include "ptr.hpp" namespace MWWorld { class ActionOpen : public Action { virtual void executeImp (const MWWorld::Ptr& actor); public: ActionOpen (const Ptr& container, bool loot=false); ///< \param container The Container the Player has activated. /// \param loot If true, display the "dispose of corpse" button private: bool mLoot; }; } #endif // ACTIONOPEN_H