#ifndef COMPILER_OPCODES_H #define COMPILER_OPCODES_H namespace Compiler { namespace Ai { const int opcodeAiTravel = 0x20000; const int opcodeAiTravelExplicit = 0x20001; const int opcodeAiEscort = 0x20002; const int opcodeAiEscortExplicit = 0x20003; const int opcodeGetAiPackageDone = 0x200007c; const int opcodeGetAiPackageDoneExplicit = 0x200007d; const int opcodeGetCurrentAiPackage = 0x20001ef; const int opcodeGetCurrentAiPackageExplicit = 0x20001f0; const int opcodeGetDetected = 0x20001f1; const int opcodeGetDetectedExplicit = 0x20001f2; const int opcodeAiWander = 0x20010; const int opcodeAiWanderExplicit = 0x20011; const int opcodeAIActivate = 0x2001e; const int opcodeAIActivateExplicit = 0x2001f; const int opcodeAiEscortCell = 0x20020; const int opcodeAiEscortCellExplicit = 0x20021; const int opcodeAiFollow = 0x20022; const int opcodeAiFollowExplicit = 0x20023; const int opcodeAiFollowCell = 0x20024; const int opcodeAiFollowCellExplicit = 0x20025; const int opcodeSetHello = 0x200015c; const int opcodeSetHelloExplicit = 0x200015d; const int opcodeSetFight = 0x200015e; const int opcodeSetFightExplicit = 0x200015f; const int opcodeSetFlee = 0x2000160; const int opcodeSetFleeExplicit = 0x2000161; const int opcodeSetAlarm = 0x2000162; const int opcodeSetAlarmExplicit = 0x2000163; const int opcodeModHello = 0x20001b7; const int opcodeModHelloExplicit = 0x20001b8; const int opcodeModFight = 0x20001b9; const int opcodeModFightExplicit = 0x20001ba; const int opcodeModFlee = 0x20001bb; const int opcodeModFleeExplicit = 0x20001bc; const int opcodeModAlarm = 0x20001bd; const int opcodeModAlarmExplicit = 0x20001be; const int opcodeGetHello = 0x20001bf; const int opcodeGetHelloExplicit = 0x20001c0; const int opcodeGetFight = 0x20001c1; const int opcodeGetFightExplicit = 0x20001c2; const int opcodeGetFlee = 0x20001c3; const int opcodeGetFleeExplicit = 0x20001c4; const int opcodeGetAlarm = 0x20001c5; const int opcodeGetAlarmExplicit = 0x20001c6; const int opcodeGetLineOfSight = 0x2000222; const int opcodeGetLineOfSightExplicit = 0x2000223; const int opcodeToggleAI = 0x2000224; const int opcodeGetTarget = 0x2000238; const int opcodeGetTargetExplicit = 0x2000239; const int opcodeStartCombat = 0x200023a; const int opcodeStartCombatExplicit = 0x200023b; const int opcodeStopCombat = 0x200023c; const int opcodeStopCombatExplicit = 0x200023d; const int opcodeFace = 0x200024c; const int opcodeFaceExplicit = 0x200024d; } namespace Animation { const int opcodeSkipAnim = 0x2000138; const int opcodeSkipAnimExplicit = 0x2000139; const int opcodePlayAnim = 0x20006; const int opcodePlayAnimExplicit = 0x20007; const int opcodeLoopAnim = 0x20008; const int opcodeLoopAnimExplicit = 0x20009; } namespace Cell { const int opcodeCellChanged = 0x2000000; const int opcodeCOC = 0x2000026; const int opcodeCOE = 0x2000226; const int opcodeGetInterior = 0x2000131; const int opcodeGetPCCell = 0x2000136; const int opcodeGetWaterLevel = 0x2000141; const int opcodeSetWaterLevel = 0x2000142; const int opcodeModWaterLevel = 0x2000143; } namespace Console { } namespace Container { const int opcodeAddItem = 0x2000076; const int opcodeAddItemExplicit = 0x2000077; const int opcodeGetItemCount = 0x2000078; const int opcodeGetItemCountExplicit = 0x2000079; const int opcodeRemoveItem = 0x200007a; const int opcodeRemoveItemExplicit = 0x200007b; const int opcodeEquip = 0x20001b3; const int opcodeEquipExplicit = 0x20001b4; const int opcodeGetArmorType = 0x20001d1; const int opcodeGetArmorTypeExplicit = 0x20001d2; const int opcodeHasItemEquipped = 0x20001d5; const int opcodeHasItemEquippedExplicit = 0x20001d6; const int opcodeHasSoulGem = 0x20001de; const int opcodeHasSoulGemExplicit = 0x20001df; const int opcodeGetWeaponType = 0x20001e0; const int opcodeGetWeaponTypeExplicit = 0x20001e1; } namespace Control { const int numberOfControls = 7; extern const char *controls[numberOfControls]; const int opcodeEnable = 0x200007e; const int opcodeDisable = 0x2000085; const int opcodeToggleCollision = 0x2000130; const int opcodeClearForceRun = 0x2000154; const int opcodeClearForceRunExplicit = 0x2000155; const int opcodeForceRun = 0x2000156; const int opcodeForceRunExplicit = 0x2000157; const int opcodeClearForceJump = 0x2000258; const int opcodeClearForceJumpExplicit = 0x2000259; const int opcodeForceJump = 0x200025a; const int opcodeForceJumpExplicit = 0x200025b; const int opcodeClearForceMoveJump = 0x200025c; const int opcodeClearForceMoveJumpExplicit = 0x200025d; const int opcodeForceMoveJump = 0x200025e; const int opcodeForceMoveJumpExplicit = 0x200025f; const int opcodeClearForceSneak = 0x2000158; const int opcodeClearForceSneakExplicit = 0x2000159; const int opcodeForceSneak = 0x200015a; const int opcodeForceSneakExplicit = 0x200015b; const int opcodeGetDisabled = 0x2000175; const int opcodeGetPcRunning = 0x20001c9; const int opcodeGetPcSneaking = 0x20001ca; const int opcodeGetForceRun = 0x20001cb; const int opcodeGetForceSneak = 0x20001cc; const int opcodeGetForceRunExplicit = 0x20001cd; const int opcodeGetForceSneakExplicit = 0x20001ce; const int opcodeGetForceJump = 0x2000260; const int opcodeGetForceMoveJump = 0x2000262; const int opcodeGetForceJumpExplicit = 0x2000261; const int opcodeGetForceMoveJumpExplicit = 0x2000263; } namespace Dialogue { const int opcodeJournal = 0x2000133; const int opcodeSetJournalIndex = 0x2000134; const int opcodeGetJournalIndex = 0x2000135; const int opcodeAddTopic = 0x200013a; const int opcodeChoice = 0x2000a; const int opcodeForceGreeting = 0x200014f; const int opcodeForceGreetingExplicit = 0x2000150; const int opcodeGoodbye = 0x2000152; const int opcodeSetReputation = 0x20001ad; const int opcodeModReputation = 0x20001ae; const int opcodeSetReputationExplicit = 0x20001af; const int opcodeModReputationExplicit = 0x20001b0; const int opcodeGetReputation = 0x20001b1; const int opcodeGetReputationExplicit = 0x20001b2; const int opcodeSameFaction = 0x20001b5; const int opcodeSameFactionExplicit = 0x20001b6; const int opcodeModFactionReaction = 0x2000242; const int opcodeSetFactionReaction = 0x20002ff; const int opcodeGetFactionReaction = 0x2000243; const int opcodeClearInfoActor = 0x2000245; const int opcodeClearInfoActorExplicit = 0x2000246; } namespace Gui { const int opcodeEnableBirthMenu = 0x200000e; const int opcodeEnableClassMenu = 0x200000f; const int opcodeEnableNameMenu = 0x2000010; const int opcodeEnableRaceMenu = 0x2000011; const int opcodeEnableStatsReviewMenu = 0x2000012; const int opcodeEnableInventoryMenu = 0x2000013; const int opcodeEnableMagicMenu = 0x2000014; const int opcodeEnableMapMenu = 0x2000015; const int opcodeEnableStatsMenu = 0x2000016; const int opcodeEnableRest = 0x2000017; const int opcodeEnableLevelupMenu = 0x2000300; const int opcodeShowRestMenu = 0x2000018; const int opcodeShowRestMenuExplicit = 0x2000234; const int opcodeGetButtonPressed = 0x2000137; const int opcodeToggleFogOfWar = 0x2000145; const int opcodeToggleFullHelp = 0x2000151; const int opcodeShowMap = 0x20001a0; const int opcodeFillMap = 0x20001a1; const int opcodeMenuTest = 0x2002c; const int opcodeToggleMenus = 0x200024b; } namespace Misc { const int opcodeXBox = 0x200000c; const int opcodeOnActivate = 0x200000d; const int opcodeActivate = 0x2000075; const int opcodeActivateExplicit = 0x2000244; const int opcodeLock = 0x20004; const int opcodeLockExplicit = 0x20005; const int opcodeUnlock = 0x200008c; const int opcodeUnlockExplicit = 0x200008d; const int opcodeToggleCollisionDebug = 0x2000132; const int opcodeToggleCollisionBoxes = 0x20001ac; const int opcodeToggleWireframe = 0x200013b; const int opcodeFadeIn = 0x200013c; const int opcodeFadeOut = 0x200013d; const int opcodeFadeTo = 0x200013e; const int opcodeToggleWater = 0x2000144; const int opcodeToggleWorld = 0x20002f5; const int opcodeTogglePathgrid = 0x2000146; const int opcodeDontSaveObject = 0x2000153; const int opcodePcForce1stPerson = 0x20002f6; const int opcodePcForce3rdPerson = 0x20002f7; const int opcodePcGet3rdPerson = 0x20002f8; const int opcodeToggleVanityMode = 0x2000174; const int opcodeGetPcSleep = 0x200019f; const int opcodeGetPcJumping = 0x2000233; const int opcodeWakeUpPc = 0x20001a2; const int opcodeGetLocked = 0x20001c7; const int opcodeGetLockedExplicit = 0x20001c8; const int opcodeGetEffect = 0x20001cf; const int opcodeGetEffectExplicit = 0x20001d0; const int opcodeBetaComment = 0x2002d; const int opcodeBetaCommentExplicit = 0x2002e; const int opcodeAddSoulGem = 0x20001f3; const int opcodeAddSoulGemExplicit = 0x20001f4; const int opcodeRemoveSoulGem = 0x20027; const int opcodeRemoveSoulGemExplicit = 0x20028; const int opcodeDrop = 0x20001f8; const int opcodeDropExplicit = 0x20001f9; const int opcodeDropSoulGem = 0x20001fa; const int opcodeDropSoulGemExplicit = 0x20001fb; const int opcodeGetAttacked = 0x20001d3; const int opcodeGetAttackedExplicit = 0x20001d4; const int opcodeGetWeaponDrawn = 0x20001d7; const int opcodeGetWeaponDrawnExplicit = 0x20001d8; const int opcodeGetSpellReadied = 0x2000231; const int opcodeGetSpellReadiedExplicit = 0x2000232; const int opcodeGetSpellEffects = 0x20001db; const int opcodeGetSpellEffectsExplicit = 0x20001dc; const int opcodeGetCurrentTime = 0x20001dd; const int opcodeSetDelete = 0x20001e5; const int opcodeSetDeleteExplicit = 0x20001e6; const int opcodeGetSquareRoot = 0x20001e7; const int opcodeFall = 0x200020a; const int opcodeFallExplicit = 0x200020b; const int opcodeGetStandingPc = 0x200020c; const int opcodeGetStandingPcExplicit = 0x200020d; const int opcodeGetStandingActor = 0x200020e; const int opcodeGetStandingActorExplicit = 0x200020f; const int opcodeGetCollidingPc = 0x2000250; const int opcodeGetCollidingPcExplicit = 0x2000251; const int opcodeGetCollidingActor = 0x2000252; const int opcodeGetCollidingActorExplicit = 0x2000253; const int opcodeHurtStandingActor = 0x2000254; const int opcodeHurtStandingActorExplicit = 0x2000255; const int opcodeHurtCollidingActor = 0x2000256; const int opcodeHurtCollidingActorExplicit = 0x2000257; const int opcodeGetWindSpeed = 0x2000212; const int opcodePlayBink = 0x20001f7; const int opcodeGoToJail = 0x2000235; const int opcodePayFine = 0x2000236; const int opcodePayFineThief = 0x2000237; const int opcodeHitOnMe = 0x2000213; const int opcodeHitOnMeExplicit = 0x2000214; const int opcodeHitAttemptOnMe = 0x20002f9; const int opcodeHitAttemptOnMeExplicit = 0x20002fa; const int opcodeDisableTeleporting = 0x2000215; const int opcodeEnableTeleporting = 0x2000216; const int opcodeShowVars = 0x200021d; const int opcodeShowVarsExplicit = 0x200021e; const int opcodeShow = 0x2000304; const int opcodeShowExplicit = 0x2000305; const int opcodeToggleGodMode = 0x200021f; const int opcodeToggleScripts = 0x2000301; const int opcodeDisableLevitation = 0x2000220; const int opcodeEnableLevitation = 0x2000221; const int opcodeCast = 0x2000227; const int opcodeCastExplicit = 0x2000228; const int opcodeExplodeSpell = 0x2000229; const int opcodeExplodeSpellExplicit = 0x200022a; const int opcodeGetPcInJail = 0x200023e; const int opcodeGetPcTraveling = 0x200023f; const int opcodeAddToLevCreature = 0x20002fb; const int opcodeRemoveFromLevCreature = 0x20002fc; const int opcodeAddToLevItem = 0x20002fd; const int opcodeRemoveFromLevItem = 0x20002fe; } namespace Sky { const int opcodeToggleSky = 0x2000021; const int opcodeTurnMoonWhite = 0x2000022; const int opcodeTurnMoonRed = 0x2000023; const int opcodeGetMasserPhase = 0x2000024; const int opcodeGetSecundaPhase = 0x2000025; const int opcodeGetCurrentWeather = 0x200013f; const int opcodeChangeWeather = 0x2000140; const int opcodeModRegion = 0x20026; } namespace Sound { const int opcodeSay = 0x2000001; const int opcodeSayDone = 0x2000002; const int opcodeStreamMusic = 0x2000003; const int opcodePlaySound = 0x2000004; const int opcodePlaySoundVP = 0x2000005; const int opcodePlaySound3D = 0x2000006; const int opcodePlaySound3DVP = 0x2000007; const int opcodePlayLoopSound3D = 0x2000008; const int opcodePlayLoopSound3DVP = 0x2000009; const int opcodeStopSound = 0x200000a; const int opcodeGetSoundPlaying = 0x200000b; const int opcodeSayExplicit = 0x2000019; const int opcodeSayDoneExplicit = 0x200001a; const int opcodePlaySound3DExplicit = 0x200001b; const int opcodePlaySound3DVPExplicit = 0x200001c; const int opcodePlayLoopSound3DExplicit = 0x200001d; const int opcodePlayLoopSound3DVPExplicit = 0x200001e; const int opcodeStopSoundExplicit = 0x200001f; const int opcodeGetSoundPlayingExplicit = 0x2000020; } namespace Stats { const int numberOfAttributes = 8; const int numberOfDynamics = 3; const int numberOfSkills = 27; const int numberOfMagicEffects = 24; const int opcodeGetAttribute = 0x2000027; const int opcodeGetAttributeExplicit = 0x200002f; const int opcodeSetAttribute = 0x2000037; const int opcodeSetAttributeExplicit = 0x200003f; const int opcodeModAttribute = 0x2000047; const int opcodeModAttributeExplicit = 0x200004f; const int opcodeGetDynamic = 0x2000057; const int opcodeGetDynamicExplicit = 0x200005a; const int opcodeSetDynamic = 0x200005d; const int opcodeSetDynamicExplicit = 0x2000060; const int opcodeModDynamic = 0x2000063; const int opcodeModDynamicExplicit = 0x2000066; const int opcodeModCurrentDynamic = 0x2000069; const int opcodeModCurrentDynamicExplicit = 0x200006c; const int opcodeGetDynamicGetRatio = 0x200006f; const int opcodeGetDynamicGetRatioExplicit = 0x2000072; const int opcodeGetSkill = 0x200008e; const int opcodeGetSkillExplicit = 0x20000a9; const int opcodeSetSkill = 0x20000c4; const int opcodeSetSkillExplicit = 0x20000df; const int opcodeModSkill = 0x20000fa; const int opcodeModSkillExplicit = 0x2000115; const int opcodeGetMagicEffect = 0x2000264; const int opcodeGetMagicEffectExplicit = 0x200027c; const int opcodeSetMagicEffect = 0x2000294; const int opcodeSetMagicEffectExplicit = 0x20002ac; const int opcodeModMagicEffect = 0x20002c4; const int opcodeModMagicEffectExplicit = 0x20002dc; const int opcodeGetPCCrimeLevel = 0x20001ec; const int opcodeSetPCCrimeLevel = 0x20001ed; const int opcodeModPCCrimeLevel = 0x20001ee; const int opcodeAddSpell = 0x2000147; const int opcodeAddSpellExplicit = 0x2000148; const int opcodeRemoveSpell = 0x2000149; const int opcodeRemoveSpellExplicit = 0x200014a; const int opcodeGetSpell = 0x200014b; const int opcodeGetSpellExplicit = 0x200014c; const int opcodePCRaiseRank = 0x2000b; const int opcodePCLowerRank = 0x2000c; const int opcodePCJoinFaction = 0x2000d; const int opcodePCRaiseRankExplicit = 0x20029; const int opcodePCLowerRankExplicit = 0x2002a; const int opcodePCJoinFactionExplicit = 0x2002b; const int opcodeGetPCRank = 0x2000e; const int opcodeGetPCRankExplicit = 0x2000f; const int opcodeModDisposition = 0x200014d; const int opcodeModDispositionExplicit = 0x200014e; const int opcodeSetDisposition = 0x20001a4; const int opcodeSetDispositionExplicit = 0x20001a5; const int opcodeGetDisposition = 0x20001a6; const int opcodeGetDispositionExplicit = 0x20001a7; const int opcodeGetLevel = 0x200018c; const int opcodeGetLevelExplicit = 0x200018d; const int opcodeSetLevel = 0x200018e; const int opcodeSetLevelExplicit = 0x200018f; const int opcodeGetDeadCount = 0x20001a3; const int opcodeGetPCFacRep = 0x20012; const int opcodeGetPCFacRepExplicit = 0x20013; const int opcodeSetPCFacRep = 0x20014; const int opcodeSetPCFacRepExplicit = 0x20015; const int opcodeModPCFacRep = 0x20016; const int opcodeModPCFacRepExplicit = 0x20017; const int opcodeGetCommonDisease = 0x20001a8; const int opcodeGetCommonDiseaseExplicit = 0x20001a9; const int opcodeGetBlightDisease = 0x20001aa; const int opcodeGetBlightDiseaseExplicit = 0x20001ab; const int opcodeGetRace = 0x20001d9; const int opcodeGetRaceExplicit = 0x20001da; const int opcodePcExpelled = 0x20018; const int opcodePcExpelledExplicit = 0x20019; const int opcodePcExpell = 0x2001a; const int opcodePcExpellExplicit = 0x2001b; const int opcodePcClearExpelled = 0x2001c; const int opcodePcClearExpelledExplicit = 0x2001d; const int opcodeRaiseRank = 0x20001e8; const int opcodeRaiseRankExplicit = 0x20001e9; const int opcodeLowerRank = 0x20001ea; const int opcodeLowerRankExplicit = 0x20001eb; const int opcodeOnDeath = 0x20001fc; const int opcodeOnDeathExplicit = 0x2000205; const int opcodeOnMurder = 0x2000249; const int opcodeOnMurderExplicit = 0x200024a; const int opcodeOnKnockout = 0x2000240; const int opcodeOnKnockoutExplicit = 0x2000241; const int opcodeBecomeWerewolf = 0x2000217; const int opcodeBecomeWerewolfExplicit = 0x2000218; const int opcodeUndoWerewolf = 0x2000219; const int opcodeUndoWerewolfExplicit = 0x200021a; const int opcodeSetWerewolfAcrobatics = 0x200021b; const int opcodeSetWerewolfAcrobaticsExplicit = 0x200021c; const int opcodeIsWerewolf = 0x20001fd; const int opcodeIsWerewolfExplicit = 0x20001fe; const int opcodeGetWerewolfKills = 0x20001e2; const int opcodeRemoveSpellEffects = 0x200022b; const int opcodeRemoveSpellEffectsExplicit = 0x200022c; const int opcodeRemoveEffects = 0x200022d; const int opcodeRemoveEffectsExplicit = 0x200022e; const int opcodeResurrect = 0x200022f; const int opcodeResurrectExplicit = 0x2000230; const int opcodeGetStat = 0x200024e; const int opcodeGetStatExplicit = 0x200024f; } namespace Transformation { const int opcodeSetScale = 0x2000164; const int opcodeSetScaleExplicit = 0x2000165; const int opcodeSetAngle = 0x2000166; const int opcodeSetAngleExplicit = 0x2000167; const int opcodeGetScale = 0x2000168; const int opcodeGetScaleExplicit = 0x2000169; const int opcodeGetAngle = 0x200016a; const int opcodeGetAngleExplicit = 0x200016b; const int opcodeGetPos = 0x2000190; const int opcodeGetPosExplicit = 0x2000191; const int opcodeSetPos = 0x2000192; const int opcodeSetPosExplicit = 0x2000193; const int opcodeGetStartingPos = 0x2000194; const int opcodeGetStartingPosExplicit = 0x2000195; const int opcodeGetStartingAngle = 0x2000210; const int opcodeGetStartingAngleExplicit = 0x2000211; const int opcodePosition = 0x2000196; const int opcodePositionExplicit = 0x2000197; const int opcodePositionCell = 0x2000198; const int opcodePositionCellExplicit = 0x2000199; const int opcodePlaceItemCell = 0x200019a; const int opcodePlaceItem = 0x200019b; const int opcodePlaceAtPc = 0x200019c; const int opcodePlaceAtMe = 0x200019d; const int opcodePlaceAtMeExplicit = 0x200019e; const int opcodeModScale = 0x20001e3; const int opcodeModScaleExplicit = 0x20001e4; const int opcodeRotate = 0x20001ff; const int opcodeRotateExplicit = 0x2000200; const int opcodeRotateWorld = 0x2000201; const int opcodeRotateWorldExplicit = 0x2000202; const int opcodeSetAtStart = 0x2000203; const int opcodeSetAtStartExplicit = 0x2000204; const int opcodeMove = 0x2000206; const int opcodeMoveExplicit = 0x2000207; const int opcodeMoveWorld = 0x2000208; const int opcodeMoveWorldExplicit = 0x2000209; const int opcodeResetActors = 0x20002f4; const int opcodeFixme = 0x2000302; const int opcodeFixmeExplicit = 0x2000303; } namespace User { const int opcodeUser1 = 0x200016c; const int opcodeUser2 = 0x200016d; const int opcodeUser3 = 0x200016e; const int opcodeUser3Explicit = 0x200016f; const int opcodeUser4 = 0x2000170; const int opcodeUser4Explicit = 0x2000171; } } #endif