# Copy resource files into the build directory set(SDIR ${CMAKE_CURRENT_SOURCE_DIR}) set(DDIR ${OpenMW_BINARY_DIR}/resources/shaders) set(SHADER_FILES water_vertex.glsl water_fragment.glsl water_nm.png objects_vertex.glsl objects_fragment.glsl terrain_vertex.glsl terrain_fragment.glsl lighting.glsl parallax.glsl ) copy_all_files(${CMAKE_CURRENT_SOURCE_DIR} ${DDIR} "${SHADER_FILES}")