// // Created by koncord on 31.03.17. // #include "PlayerProcessor.hpp" #include "Networking.hpp" using namespace mwmp; template typename BasePacketProcessor::processors_t BasePacketProcessor::processors; bool PlayerProcessor::Process(RakNet::Packet &packet) noexcept { for (auto &processor : processors) { if (processor.first == packet.data[0]) { auto player = Players::getPlayerByGUID(packet.guid); PlayerPacket *myPacket = Networking::get().getPlayerPacketController()->GetPacket(packet.data[0]); myPacket->setPlayer(player.get()); LOG_MESSAGE_SIMPLE(Log::LOG_TRACE, "Processing %s from %s", processor.second->strPacketID.c_str(), player->npc.mName.c_str()); if (!processor.second->avoidReading) { processor.second->PreReading(*myPacket, player); myPacket->Read(); } processor.second->Do(*myPacket, player); return true; } } return false; }