#ifndef OPENMW_PROCESSORDOORSTATE_HPP #define OPENMW_PROCESSORDOORSTATE_HPP #include "../ObjectProcessor.hpp" namespace mwmp { class ProcessorDoorState final: public ObjectProcessor { public: ProcessorDoorState() { BPP_INIT(ID_DOOR_STATE) } void Do(ObjectPacket &packet, const std::shared_ptr &player, BaseObjectList &objectList) override { packet.Send(true); auto objCtrl = Networking::get().getState().getObjectCtrl(); auto objects = objCtrl.copyObjects(objectList); Networking::get().getState().getEventCtrl().Call(player, objects); objCtrl.sendObjects(player, objects, objectList.cell); } }; } #endif //OPENMW_PROCESSORDOORSTATE_HPP