# local files set(GAME main.cpp engine.cpp ${CMAKE_SOURCE_DIR}/files/tes3mp/tes3mp.rc ) if (ANDROID) set(GAME ${GAME} android_commandLine.cpp) set(GAME ${GAME} android_main.c) endif() if(NOT WIN32 AND NOT ANDROID) set(GAME ${GAME} crashcatcher.cpp) endif() set(GAME_HEADER engine.hpp ) source_group(game FILES ${GAME} ${GAME_HEADER}) add_openmw_dir (mwrender actors objects renderingmanager animation rotatecontroller sky npcanimation vismask creatureanimation effectmanager util renderinginterface pathgrid rendermode weaponanimation bulletdebugdraw globalmap characterpreview camera localmap water terrainstorage ripplesimulation renderbin actoranimation landmanager ) add_openmw_dir (mwinput inputmanagerimp ) add_openmw_dir (mwgui layout textinput widgets race class birth review windowmanagerimp console dialogue windowbase statswindow messagebox journalwindow charactercreation mapwindow windowpinnablebase tooltips scrollwindow bookwindow formatting inventorywindow container hud countdialog tradewindow settingswindow confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog enchantingdialog trainingwindow travelwindow exposedwindow cursor spellicons merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview tradeitemmodel companionitemmodel pickpocketitemmodel controllers savegamedialog recharge mode videowidget backgroundimage itemwidget screenfader debugwindow spellmodel spellview draganddrop timeadvancer jailscreen itemchargeview keyboardnavigation ) add_openmw_dir (mwdialogue dialoguemanagerimp journalimp journalentry quest topic filter selectwrapper hypertextparser keywordsearch scripttest ) add_openmw_dir (mwscript locals scriptmanagerimp compilercontext interpretercontext cellextensions miscextensions guiextensions soundextensions skyextensions statsextensions containerextensions aiextensions controlextensions extensions globalscripts ref dialogueextensions animationextensions transformationextensions consoleextensions userextensions ) add_openmw_dir (mwsound soundmanagerimp openal_output ffmpeg_decoder sound sound_buffer sound_decoder sound_output loudness movieaudiofactory alext efx efx-presets ) add_openmw_dir (mwworld refdata worldimp scene globals class action nullaction actionteleport containerstore actiontalk actiontake manualref player cellvisitors failedaction cells localscripts customdata inventorystore ptr actionopen actionread actionequip timestamp actionalchemy cellstore actionapply actioneat store esmstore recordcmp fallback actionrepair actionsoulgem livecellref actiondoor contentloader esmloader actiontrap cellreflist cellref physicssystem weather projectilemanager cellpreloader ) add_openmw_dir (mwphysics physicssystem trace collisiontype actor convert ) add_openmw_dir (mwclass classes activator creature npc weapon armor potion apparatus book clothing container door ingredient creaturelevlist itemlevlist light lockpick misc probe repair static actor bodypart ) add_openmw_dir (mwmechanics mechanicsmanagerimp stat creaturestats magiceffects movement actorutil drawstate spells activespells npcstats aipackage aisequence aipursue alchemy aiwander aitravel aifollow aiavoiddoor aibreathe aiescort aiactivate aicombat repair enchanting pathfinding pathgrid security spellsuccess spellcasting disease pickpocket levelledlist combat steering obstacle autocalcspell difficultyscaling aicombataction actor summoning character actors objects aistate coordinateconverter trading aiface weaponpriority spellpriority ) add_openmw_dir (mwstate statemanagerimp charactermanager character quicksavemanager ) add_openmw_dir (mwbase environment world scriptmanager dialoguemanager journal soundmanager mechanicsmanager inputmanager windowmanager statemanager ) add_openmw_dir (mwmp Main Networking LocalPlayer DedicatedPlayer PlayerList LocalActor DedicatedActor ActorList ObjectList Worldstate Cell CellController MechanicsHelper RecordHelper GUIController ) add_openmw_dir (mwmp/GUI GUIChat GUILogin PlayerMarkerCollection GUIDialogList TextInputDialog GUICustomWindow ) add_openmw_dir(mwmp/processors BaseClientPacketProcessor PlayerProcessor ObjectProcessor ActorProcessor WorldstateProcessor ProcessorInitializer ) add_openmw_dir (mwmp/processors/actor ProcessorActorAI ProcessorActorAnimFlags ProcessorActorAnimPlay ProcessorActorAttack ProcessorActorAuthority ProcessorActorCellChange ProcessorActorDeath ProcessorActorEquipment ProcessorActorInteraction ProcessorActorList ProcessorActorPosition ProcessorActorSpeech ProcessorActorStatsDynamic ProcessorActorTest ) add_openmw_dir (mwmp/processors/player ProcessorChatMessage ProcessorGUIMessageBox ProcessorHandshake ProcessorUserDisconnected ProcessorUserMyID ProcessorCellCreate ProcessorGameSettings ProcessorGameWeather ProcessorPlayerAnimFlags ProcessorPlayerAnimPlay ProcessorPlayerAttack ProcessorPlayerAttribute ProcessorPlayerBaseInfo ProcessorPlayerBehavior ProcessorPlayerBook ProcessorPlayerBounty ProcessorPlayerCellChange ProcessorPlayerCellState ProcessorPlayerCharClass ProcessorPlayerCharGen ProcessorPlayerDeath ProcessorPlayerDisposition ProcessorPlayerEquipment ProcessorPlayerFaction ProcessorPlayerInteraction ProcessorPlayerInventory ProcessorPlayerJail ProcessorPlayerJournal ProcessorPlayerKillCount ProcessorPlayerLevel ProcessorPlayerMiscellaneous ProcessorPlayerMomentum ProcessorPlayerPosition ProcessorPlayerQuickKeys ProcessorPlayerReputation ProcessorPlayerResurrect ProcessorPlayerShapeshift ProcessorPlayerSkill ProcessorPlayerSpeech ProcessorPlayerSpellbook ProcessorPlayerStatsDynamic ProcessorPlayerTopic ) add_openmw_dir (mwmp/processors/object BaseObjectProcessor ProcessorConsoleCommand ProcessorContainer ProcessorDoorDestination ProcessorDoorState ProcessorMusicPlay ProcessorVideoPlay ProcessorObjectAnimPlay ProcessorObjectAttach ProcessorObjectCollision ProcessorObjectDelete ProcessorObjectLock ProcessorObjectMove ProcessorObjectPlace ProcessorObjectReset ProcessorObjectRotate ProcessorObjectScale ProcessorObjectSpawn ProcessorObjectState ProcessorObjectTrap ProcessorScriptLocalShort ProcessorScriptLocalFloat ProcessorScriptMemberShort ProcessorScriptMemberFloat ProcessorScriptGlobalShort ProcessorScriptGlobalFloat ) add_openmw_dir (mwmp/processors/worldstate ProcessorRecordDynamic ProcessorWorldCollisionOverride ProcessorWorldMap ProcessorWorldTime ) # Main executable if (NOT ANDROID) openmw_add_executable(tes3mp ${OPENMW_FILES} ${GAME} ${GAME_HEADER} ${APPLE_BUNDLE_RESOURCES} ) else () add_library(tes3mp SHARED ${OPENMW_FILES} ${GAME} ${GAME_HEADER} ) endif () # Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING # when we change the backend. include_directories( ${FFmpeg_INCLUDE_DIRS} ) target_link_libraries(tes3mp ${OSG_LIBRARIES} ${OPENTHREADS_LIBRARIES} ${OSGPARTICLE_LIBRARIES} ${OSGUTIL_LIBRARIES} ${OSGDB_LIBRARIES} ${OSGVIEWER_LIBRARIES} ${OSGGA_LIBRARIES} ${Boost_SYSTEM_LIBRARY} ${Boost_THREAD_LIBRARY} ${Boost_FILESYSTEM_LIBRARY} ${Boost_PROGRAM_OPTIONS_LIBRARY} ${OPENAL_LIBRARY} ${FFmpeg_LIBRARIES} ${MyGUI_LIBRARIES} ${SDL2_LIBRARY} "osg-ffmpeg-videoplayer" "oics" components ${RakNet_LIBRARY} ) if (ANDROID) set (OSG_PLUGINS -Wl,--whole-archive ) foreach(PLUGIN_NAME ${USED_OSG_PLUGINS}) set(OSG_PLUGINS ${OSG_PLUGINS} ${OSG_PLUGINS_DIR}/lib${PLUGIN_NAME}.a) endforeach() set (OSG_PLUGINS ${OSG_PLUGINS} -Wl,--no-whole-archive ) target_link_libraries(tes3mp EGL android log dl z ${OPENSCENEGRAPH_LIBRARIES} freetype jpeg png ) endif (ANDROID) if (USE_SYSTEM_TINYXML) target_link_libraries(tes3mp ${TinyXML_LIBRARIES}) endif() if (NOT UNIX) target_link_libraries(tes3mp ${SDL2MAIN_LIBRARY}) endif() # Fix for not visible pthreads functions for linker with glibc 2.15 if (UNIX AND NOT APPLE) target_link_libraries(tes3mp ${CMAKE_THREAD_LIBS_INIT}) endif() if(APPLE) set(BUNDLE_RESOURCES_DIR "${APP_BUNDLE_DIR}/Contents/Resources") set(OPENMW_MYGUI_FILES_ROOT ${BUNDLE_RESOURCES_DIR}) set(OPENMW_SHADERS_ROOT ${BUNDLE_RESOURCES_DIR}) add_subdirectory(../../files/ ${CMAKE_CURRENT_BINARY_DIR}/files) configure_file("${OpenMW_BINARY_DIR}/settings-default.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY) configure_file("${OpenMW_BINARY_DIR}/openmw.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY) configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY) configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb_204.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY) configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb_205.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY) add_custom_command(TARGET openmw POST_BUILD COMMAND cp "${OpenMW_BINARY_DIR}/resources/version" "${BUNDLE_RESOURCES_DIR}/resources") find_library(COCOA_FRAMEWORK Cocoa) find_library(IOKIT_FRAMEWORK IOKit) target_link_libraries(tes3mp ${COCOA_FRAMEWORK} ${IOKIT_FRAMEWORK}) if (FFmpeg_FOUND) find_library(COREVIDEO_FRAMEWORK CoreVideo) find_library(VDA_FRAMEWORK VideoDecodeAcceleration) target_link_libraries(tes3mp z ${COREVIDEO_FRAMEWORK} ${VDA_FRAMEWORK}) endif() endif(APPLE) if (BUILD_WITH_CODE_COVERAGE) add_definitions (--coverage) target_link_libraries(tes3mp gcov) endif() if (MSVC) # Debug version needs increased number of sections beyond 2^16 if (CMAKE_CL_64) set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj") endif (CMAKE_CL_64) endif (MSVC) if (WIN32) INSTALL(TARGETS tes3mp RUNTIME DESTINATION ".") endif (WIN32)