#ifndef OPENMW_LOCALPLAYER_HPP #define OPENMW_LOCALPLAYER_HPP #include #include "../mwworld/ptr.hpp" #include namespace mwmp { class Networking; class LocalPlayer : public BasePlayer { public: LocalPlayer(); virtual ~LocalPlayer(); void update(); bool processCharGen(); bool hasFinishedCharGen(); void updateStatsDynamic(bool forceUpdate = false); void updateAttributes(bool forceUpdate = false); void updateSkills(bool forceUpdate = false); void updateLevel(bool forceUpdate = false); void updateBounty(bool forceUpdate = false); void updateReputation(bool forceUpdate = false); void updatePosition(bool forceUpdate = false); void updateCell(bool forceUpdate = false); void updateEquipment(bool forceUpdate = false); void updateInventory(bool forceUpdate = false); void updateAttack(); void updateDeadState(bool forceUpdate = false); void updateAnimFlags(bool forceUpdate = false); void addItem(const Item &item); void addSpells(); void addJournalItems(); void addTopics(); void removeItem(const Item &item); void removeSpells(); void resurrect(); void closeInventoryWindows(); void setCharacter(); void setDynamicStats(); void setAttributes(); void setSkills(); void setLevel(); void setBounty(); void setReputation(); void setPosition(); void setMomentum(); void setCell(); void setClass(); void setEquipment(); void setInventory(); void setSpellbook(); void setQuickKeys(); void setFactions(); void setKills(); void setBooks(); void setShapeshift(); void setMarkLocation(); void setSelectedSpell(); void sendClass(); void sendInventory(); void sendSpellbook(); void sendCellStates(); void sendSpellAddition(std::string id); void sendSpellAddition(const ESM::Spell& spell); void sendSpellRemoval(std::string id); void sendSpellRemoval(const ESM::Spell& spell); void sendQuickKey(unsigned short slot, QuickKey::Type type, const std::string& itemId = ""); void sendJournalEntry(const std::string& quest, int index, const MWWorld::Ptr& actor); void sendJournalIndex(const std::string& quest, int index); void sendFactionRank(const std::string& factionId, int rank); void sendFactionExpulsionState(const std::string& factionId, bool isExpelled); void sendFactionReputation(const std::string& factionId, int reputation); void sendTopic(const std::string& topic); void sendKill(const std::string& refId, int number); void sendBook(const std::string& bookId); void sendScale(float newScale); void sendWerewolfState(bool isWerewolf); void sendMarkLocation(const ESM::Cell& newMarkCell, const ESM::Position& newMarkPosition); void sendSelectedSpell(const std::string& newSelectedSpellId); void clearCellStates(); void clearCurrentContainer(); void storeCellState(const ESM::Cell& cell, mwmp::CellState::Type stateType); void storeCurrentContainer(const MWWorld::Ptr& container); void playAnimation(); void playSpeech(); MWWorld::Ptr getPlayerPtr(); private: Networking *getNetworking(); }; } #endif //OPENMW_LOCALPLAYER_HPP