#include "actiontalk.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" namespace MWWorld { ActionTalk::ActionTalk (const Ptr& actor) : Action (false, actor) {} void ActionTalk::executeImp (const Ptr& actor) { MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Dialogue, getTarget()); } }