#include "armor.hpp" #include #include #include #include #include "../mwworld/ptr.hpp" #include "../mwworld/actiontake.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/world.hpp" #include "../mwbase/environment.hpp" #include "../mwrender/objects.hpp" #include "../mwgui/window_manager.hpp" #include "../mwsound/soundmanager.hpp" namespace MWClass { void Armor::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const { ESMS::LiveCellRef *ref = ptr.get(); assert (ref->base != NULL); const std::string &model = ref->base->model; if (!model.empty()) { MWRender::Objects& objects = renderingInterface.getObjects(); objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false); objects.insertMesh(ptr, "meshes\\" + model); } } void Armor::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const { ESMS::LiveCellRef *ref = ptr.get(); const std::string &model = ref->base->model; assert (ref->base != NULL); if(!model.empty()){ physics.insertObjectPhysics(ptr, "meshes\\" + model); } } std::string Armor::getName (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->name; } boost::shared_ptr Armor::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { MWBase::Environment::get().getSoundManager()->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, MWSound::Play_NoTrack); return boost::shared_ptr ( new MWWorld::ActionTake (ptr)); } bool Armor::hasItemHealth (const MWWorld::Ptr& ptr) const { return true; } int Armor::getItemMaxHealth (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->data.health; } std::string Armor::getScript (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->script; } std::pair, bool> Armor::getEquipmentSlots (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); std::vector slots; const int size = 11; static const int sMapping[size][2] = { { ESM::Armor::Helmet, MWWorld::InventoryStore::Slot_Helmet }, { ESM::Armor::Cuirass, MWWorld::InventoryStore::Slot_Cuirass }, { ESM::Armor::LPauldron, MWWorld::InventoryStore::Slot_LeftPauldron }, { ESM::Armor::RPauldron, MWWorld::InventoryStore::Slot_RightPauldron }, { ESM::Armor::Greaves, MWWorld::InventoryStore::Slot_Greaves }, { ESM::Armor::Boots, MWWorld::InventoryStore::Slot_Boots }, { ESM::Armor::LGauntlet, MWWorld::InventoryStore::Slot_LeftGauntlet }, { ESM::Armor::RGauntlet, MWWorld::InventoryStore::Slot_RightGauntlet }, { ESM::Armor::Shield, MWWorld::InventoryStore::Slot_CarriedLeft }, { ESM::Armor::LBracer, MWWorld::InventoryStore::Slot_LeftGauntlet }, { ESM::Armor::RBracer, MWWorld::InventoryStore::Slot_RightGauntlet } }; for (int i=0; ibase->data.type) { slots.push_back (int (sMapping[i][1])); break; } return std::make_pair (slots, false); } int Armor::getEquipmentSkill (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); std::string typeGmst; switch (ref->base->data.type) { case ESM::Armor::Helmet: typeGmst = "iHelmWeight"; break; case ESM::Armor::Cuirass: typeGmst = "iCuirassWeight"; break; case ESM::Armor::LPauldron: case ESM::Armor::RPauldron: typeGmst = "iPauldronWeight"; break; case ESM::Armor::Greaves: typeGmst = "iGreavesWeight"; break; case ESM::Armor::Boots: typeGmst = "iBootsWeight"; break; case ESM::Armor::LGauntlet: case ESM::Armor::RGauntlet: typeGmst = "iGauntletWeight"; break; case ESM::Armor::Shield: typeGmst = "iShieldWeight"; break; case ESM::Armor::LBracer: case ESM::Armor::RBracer: typeGmst = "iGauntletWeight"; break; } if (typeGmst.empty()) return -1; float iWeight = MWBase::Environment::get().getWorld()->getStore().gameSettings.find (typeGmst)->i; if (iWeight * MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fLightMaxMod")->f>= ref->base->data.weight) return ESM::Skill::LightArmor; if (iWeight * MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fMedMaxMod")->f>= ref->base->data.weight) return ESM::Skill::MediumArmor; return ESM::Skill::HeavyArmor; } int Armor::getValue (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->data.value; } void Armor::registerSelf() { boost::shared_ptr instance (new Armor); registerClass (typeid (ESM::Armor).name(), instance); } std::string Armor::getUpSoundId (const MWWorld::Ptr& ptr) const { int es = getEquipmentSkill(ptr); if (es == ESM::Skill::LightArmor) return std::string("Item Armor Light Up"); else if (es == ESM::Skill::MediumArmor) return std::string("Item Armor Medium Up"); else return std::string("Item Armor Heavy Up"); } std::string Armor::getDownSoundId (const MWWorld::Ptr& ptr) const { int es = getEquipmentSkill(ptr); if (es == ESM::Skill::LightArmor) return std::string("Item Armor Light Down"); else if (es == ESM::Skill::MediumArmor) return std::string("Item Armor Medium Down"); else return std::string("Item Armor Heavy Down"); } std::string Armor::getInventoryIcon (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->icon; } bool Armor::hasToolTip (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return (ref->base->name != ""); } MWGui::ToolTipInfo Armor::getToolTipInfo (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); MWGui::ToolTipInfo info; info.caption = ref->base->name + MWGui::ToolTips::getCountString(ptr.getRefData().getCount()); info.icon = ref->base->icon; std::string text; const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); // get armor type string (light/medium/heavy) int armorType = getEquipmentSkill(ptr); std::string typeText; if (armorType == ESM::Skill::LightArmor) typeText = store.gameSettings.search("sLight")->str; else if (armorType == ESM::Skill::MediumArmor) typeText = store.gameSettings.search("sMedium")->str; else typeText = store.gameSettings.search("sHeavy")->str; text += "\n" + store.gameSettings.search("sArmorRating")->str + ": " + MWGui::ToolTips::toString(ref->base->data.armor); /// \todo store the current armor health somewhere text += "\n" + store.gameSettings.search("sCondition")->str + ": " + MWGui::ToolTips::toString(ref->base->data.health); text += "\n" + store.gameSettings.search("sWeight")->str + ": " + MWGui::ToolTips::toString(ref->base->data.weight) + " (" + typeText + ")"; text += MWGui::ToolTips::getValueString(ref->base->data.value, store.gameSettings.search("sValue")->str); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getMiscString(ref->ref.owner, "Owner"); text += MWGui::ToolTips::getMiscString(ref->base->script, "Script"); } info.enchant = ref->base->enchant; info.text = text; return info; } std::string Armor::getEnchantment (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->enchant; } }