#ifndef OPENMW_PROCESSORPLAYERCHATMSG_HPP #define OPENMW_PROCESSORPLAYERCHATMSG_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorChatMsg : public PlayerProcessor { public: ProcessorChatMsg() { BPP_INIT(ID_CHAT_MESSAGE) } void Do(PlayerPacket &packet, Player &player) override { DEBUG_PRINTF(strPacketID.c_str()); Script::Call(player.getId(), player.chatMessage.c_str()); } }; } #endif //OPENMW_PROCESSORPLAYERCHATMSG_HPP