#ifndef OPENMW_PROCESSORPLACEHOLDER_HPP #define OPENMW_PROCESSORPLACEHOLDER_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerPlaceholder : public PlayerProcessor { public: ProcessorPlayerPlaceholder() { BPP_INIT(ID_WORLD_KILL_COUNT) } void Do(PlayerPacket &packet, Player &player) override { DEBUG_PRINTF(strPacketID.c_str()); } }; } #endif //OPENMW_PROCESSORPLACEHOLDER_HPP