#include "actor.hpp" #include "character.hpp" namespace MWMechanics { Actor::Actor(const MWWorld::Ptr &ptr, MWRender::Animation *animation) { mCharacterController.reset(new CharacterController(ptr, animation)); } void Actor::updatePtr(const MWWorld::Ptr &newPtr) { mCharacterController->updatePtr(newPtr); } CharacterController* Actor::getCharacterController() { return mCharacterController.get(); } int Actor::getGreetingTimer() const { return mGreetingTimer; } void Actor::setGreetingTimer(int timer) { mGreetingTimer = timer; } float Actor::getAngleToPlayer() const { return mTargetAngleRadians; } void Actor::setAngleToPlayer(float angle) { mTargetAngleRadians = angle; } GreetingState Actor::getGreetingState() const { return mGreetingState; } void Actor::setGreetingState(GreetingState state) { mGreetingState = state; } bool Actor::isTurningToPlayer() const { return mIsTurningToPlayer; } void Actor::setTurningToPlayer(bool turning) { mIsTurningToPlayer = turning; } }