#ifndef GAME_MWMECHANICS_AIFACE_H #define GAME_MWMECHANICS_AIFACE_H #include "typedaipackage.hpp" namespace MWMechanics { /// AiPackage which makes an actor face a certain direction. class AiFace final : public TypedAiPackage { public: AiFace(float targetX, float targetY); bool execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration) override; static constexpr AiPackageTypeId getTypeId() { return AiPackageTypeId::Face; } static constexpr Options makeDefaultOptions() { AiPackage::Options options; options.mPriority = 2; options.mCanCancel = false; options.mShouldCancelPreviousAi = false; return options; } private: const float mTargetX; const float mTargetY; }; } #endif