#ifndef OPENMW_NETWORKMESSAGES_HPP #define OPENMW_NETWORKMESSAGES_HPP #include enum GameMessages { _ID_UNUSED = ID_USER_PACKET_ENUM+1, ID_USER_MYID, ID_USER_DISCONNECTED, ID_CHAT_MESSAGE, ID_SYSTEM_HANDSHAKE, ID_LOADED, ID_GUI_MESSAGEBOX, ID_PLAYER_BASEINFO, ID_PLAYER_BEHAVIOR, ID_PLAYER_CHARGEN, ID_PLAYER_SPELLS_ACTIVE, ID_PLAYER_ANIM_FLAGS, ID_PLAYER_ANIM_PLAY, ID_PLAYER_ATTACK, ID_PLAYER_ATTRIBUTE, ID_PLAYER_BOOK, ID_PLAYER_BOUNTY, ID_PLAYER_CELL_CHANGE, ID_PLAYER_CELL_STATE, ID_PLAYER_CHARCLASS, ID_PLAYER_DEATH, ID_PLAYER_DISPOSITION, ID_PLAYER_EQUIPMENT, ID_PLAYER_FACTION, ID_PLAYER_INPUT, ID_PLAYER_INVENTORY, ID_PLAYER_JAIL, ID_PLAYER_JOURNAL, ID_WORLD_KILL_COUNT, ID_PLAYER_LEVEL, ID_PLAYER_MISCELLANEOUS, ID_PLAYER_MOMENTUM, ID_PLAYER_POSITION, ID_PLAYER_QUICKKEYS, ID_WORLD_REGION_AUTHORITY, ID_PLAYER_REPUTATION, ID_PLAYER_RESURRECT, ID_PLAYER_REST, ID_PLAYER_SHAPESHIFT, ID_PLAYER_SKILL, ID_PLAYER_SPEECH, ID_PLAYER_SPELLBOOK, ID_PLAYER_STATS_DYNAMIC, ID_PLAYER_TOPIC, ID_ACTOR_LIST, ID_ACTOR_AUTHORITY, ID_ACTOR_TEST, ID_ACTOR_AI, ID_ACTOR_ANIM_FLAGS, ID_ACTOR_ANIM_PLAY, ID_ACTOR_ATTACK, ID_ACTOR_CELL_CHANGE, ID_ACTOR_DEATH, ID_ACTOR_EQUIPMENT, ID_ACTOR_CAST, ID_ACTOR_POSITION, ID_ACTOR_SPEECH, ID_ACTOR_STATS_DYNAMIC, ID_OBJECT_ACTIVATE, ID_OBJECT_ANIM_PLAY, ID_OBJECT_ATTACH, ID_OBJECT_SOUND, ID_OBJECT_DELETE, ID_OBJECT_LOCK, ID_OBJECT_MOVE, ID_OBJECT_PLACE, ID_OBJECT_HIT, ID_OBJECT_ROTATE, ID_OBJECT_SCALE, ID_OBJECT_SPAWN, ID_OBJECT_STATE, ID_OBJECT_TRAP, ID_CONSOLE_COMMAND, ID_CONTAINER, ID_DOOR_DESTINATION, ID_DOOR_STATE, ID_MUSIC_PLAY, ID_VIDEO_PLAY, ID_CLIENT_SCRIPT_LOCAL, ID_OBJECT_DIALOGUE_CHOICE, ID_SCRIPT_MEMBER_SHORT, ID_OBJECT_MISCELLANEOUS, ID_CLIENT_SCRIPT_GLOBAL, ID_OBJECT_RESTOCK, ID_GAME_SETTINGS, ID_GAME_PREINIT, ID_CLIENT_SCRIPT_SETTINGS, ID_CELL_RESET, ID_RECORD_DYNAMIC, ID_WORLD_COLLISION_OVERRIDE, ID_WORLD_MAP, ID_WORLD_TIME, ID_WORLD_WEATHER, ID_PLAYER_ITEM_USE, ID_PLAYER_CAST, ID_PLAYER_ALLY, ID_WORLD_DESTINATION_OVERRIDE, ID_ACTOR_SPELLS_ACTIVE, ID_PLAYER_COOLDOWNS, ID_PLACEHOLDER }; enum OrderingChannel { CHANNEL_SYSTEM = 0, CHANNEL_ACTOR, CHANNEL_PLAYER, CHANNEL_OBJECT, CHANNEL_MASTER, CHANNEL_WORLDSTATE }; #endif //OPENMW_NETWORKMESSAGES_HPP