#ifndef OPENMW_LOCALPLAYER_HPP #define OPENMW_LOCALPLAYER_HPP #include #include "../mwworld/ptr.hpp" #include namespace mwmp { class Networking; class LocalPlayer : public BasePlayer { public: LocalPlayer(); virtual ~LocalPlayer(); time_t deathTime; bool receivedCharacter; bool isReceivingInventory; bool isReceivingQuickKeys; bool isPlayingAnimation; bool diedSinceArrestAttempt; void update(); bool processCharGen(); bool isLoggedIn(); void updateStatsDynamic(bool forceUpdate = false); void updateAttributes(bool forceUpdate = false); void updateSkills(bool forceUpdate = false); void updateLevel(bool forceUpdate = false); void updateBounty(bool forceUpdate = false); void updateReputation(bool forceUpdate = false); void updatePosition(bool forceUpdate = false); void updateCell(bool forceUpdate = false); void updateEquipment(bool forceUpdate = false); void updateInventory(bool forceUpdate = false); void updateAttack(); void updateAnimFlags(bool forceUpdate = false); void addItems(); void addSpells(); void addJournalItems(); void addTopics(); void removeItems(); void removeSpells(); void resurrect(); void closeInventoryWindows(); void updateInventoryWindow(); void setCharacter(); void setDynamicStats(); void setAttributes(); void setSkills(); void setLevel(); void setBounty(); void setReputation(); void setPosition(); void setMomentum(); void setCell(); void setClass(); void setEquipment(); void setInventory(); void setSpellbook(); void setQuickKeys(); void setFactions(); void setKills(); void setBooks(); void setShapeshift(); void setMarkLocation(); void setSelectedSpell(); void sendClass(); void sendInventory(); void sendItemChange(const mwmp::Item& item, unsigned int action); void sendItemChange(const MWWorld::Ptr& itemPtr, int count, unsigned int action); void sendItemChange(const std::string& refId, int count, unsigned int action); void sendSpellbook(); void sendSpellChange(std::string id, unsigned int action); void sendQuickKey(unsigned short slot, int type, const std::string& itemId = ""); void sendJournalEntry(const std::string& quest, int index, const MWWorld::Ptr& actor); void sendJournalIndex(const std::string& quest, int index); void sendFactionRank(const std::string& factionId, int rank); void sendFactionExpulsionState(const std::string& factionId, bool isExpelled); void sendFactionReputation(const std::string& factionId, int reputation); void sendTopic(const std::string& topic); void sendKill(const std::string& refId, int number); void sendBook(const std::string& bookId); void sendWerewolfState(bool isWerewolf); void sendMarkLocation(const ESM::Cell& newMarkCell, const ESM::Position& newMarkPosition); void sendSelectedSpell(const std::string& newSelectedSpellId); void sendItemUse(const MWWorld::Ptr& itemPtr); void sendCellStates(); void clearCellStates(); void clearCurrentContainer(); void storeCellState(const ESM::Cell& cell, int stateType); void storeCurrentContainer(const MWWorld::Ptr& container); void playAnimation(); void playSpeech(); MWWorld::Ptr getPlayerPtr(); private: Networking *getNetworking(); }; } #endif //OPENMW_LOCALPLAYER_HPP