#include #include #include "PacketActorDeath.hpp" using namespace mwmp; PacketActorDeath::PacketActorDeath(RakNet::RakPeerInterface *peer) : ActorPacket(peer) { packetID = ID_ACTOR_DEATH; } void PacketActorDeath::Actor(BaseActor &actor, bool send) { RW(actor.killer.isPlayer, send); if (actor.killer.isPlayer) { RW(actor.killer.guid, send); } else { RW(actor.killer.refId, send, true); RW(actor.killer.refNum, send); RW(actor.killer.mpNum, send); RW(actor.killer.name, send, true); } }