#ifndef GAME_SCRIPT_LOCALS_H #define GAME_SCRIPT_LOCALS_H #include <vector> #include <components/esm/loadscpt.hpp> #include <components/interpreter/types.hpp> namespace MWScript { struct Locals { std::vector<Interpreter::Type_Short> mShorts; std::vector<Interpreter::Type_Integer> mLongs; std::vector<Interpreter::Type_Float> mFloats; void configure (const ESM::Script& script) { mShorts.clear(); mShorts.resize (script.mData.mNumShorts, 0); mLongs.clear(); mLongs.resize (script.mData.mNumLongs, 0); mFloats.clear(); mFloats.resize (script.mData.mNumFloats, 0); } }; } #endif