<?xml version="1.0" encoding="UTF-8"?> <!-- Copyright 2015 Alexandre Moine <nobrakal@gmail.com> Copyright 2018 Bret Curtis <psi29a@gmail.com> --> <component type="desktop"> <id>org.openmw.desktop</id> <metadata_license>CC0-1.0</metadata_license> <project_license>GPL-3.0 and MIT</project_license> <name>OpenMW</name> <summary>Unofficial open source engine re-implementation of the game Morrowind</summary> <description> <p> OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind. </p> <p> It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality (including mods). </p> <p> You will still need the original game data to play OpenMW. </p> </description> <screenshots> <screenshot type="default"> <image>https://wiki.openmw.org/images/b/b2/Openmw_0.11.1_launcher_1.png</image> <caption>The OpenMW launcher</caption> </screenshot> <screenshot> <image>https://wiki.openmw.org/images/f/f1/Screenshot_mournhold_plaza_0.35.png</image> <caption>The Mournhold's plaza on OpenMW</caption> </screenshot> <screenshot> <image>https://wiki.openmw.org/images/5/5b/Screenshot_Vivec_seen_from_Ebonheart_0.35.png</image> <caption>Vivec seen from Ebonheart on OpenMW</caption> </screenshot> <screenshot> <image>http://wiki.openmw.org/images/a/a3/0.40_Screenshot-Balmora_3.png</image> <caption>Balmora at morning on OpenMW</caption> </screenshot> </screenshots> <categories> <category>Game</category> <category>RolePlaying</category> </categories> <releases> <release version="@OPENMW_VERSION@" date="@OPENMW_VERSION_COMMITDATE@"/> </releases> <url type="homepage">https://openmw.org</url> <url type="bugtracker">https://gitlab.com/OpenMW/openmw/issues</url> <url type="faq">https://openmw.org/faq/</url> </component>