<?xml version="1.0" encoding="UTF-8"?>
<!--
Copyright 2015 Alexandre Moine <nobrakal@gmail.com>
Copyright 2018 Bret Curtis <psi29a@gmail.com>
-->
<component type="desktop">
 <id>org.openmw.desktop</id>
 <metadata_license>CC0-1.0</metadata_license>
 <project_license>GPL-3.0 and MIT</project_license>
 <name>OpenMW</name>
 <summary>Unofficial open source engine re-implementation of the game Morrowind</summary>
 <description>
  <p>
  OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind.
  </p>
  <p>
  It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality (including mods). 
  </p>
  <p>
  You will still need the original game data to play OpenMW.
  </p>
 </description>
 <screenshots>
  <screenshot type="default">
   <image>https://wiki.openmw.org/images/b/b2/Openmw_0.11.1_launcher_1.png</image>
   <caption>The OpenMW launcher</caption>
  </screenshot>
  <screenshot>
   <image>https://wiki.openmw.org/images/f/f1/Screenshot_mournhold_plaza_0.35.png</image>
   <caption>The Mournhold's plaza on OpenMW</caption>
  </screenshot>
  <screenshot>
   <image>https://wiki.openmw.org/images/5/5b/Screenshot_Vivec_seen_from_Ebonheart_0.35.png</image>
   <caption>Vivec seen from Ebonheart on OpenMW</caption>
  </screenshot>
  <screenshot>
   <image>http://wiki.openmw.org/images/a/a3/0.40_Screenshot-Balmora_3.png</image>
   <caption>Balmora at morning on OpenMW</caption>
  </screenshot>
 </screenshots>
 <categories>
  <category>Game</category>
  <category>RolePlaying</category>
 </categories>
 <releases>
  <release version="@OPENMW_VERSION@" date="@OPENMW_VERSION_COMMITDATE@"/>
 </releases>
 <url type="homepage">https://openmw.org</url>
 <url type="bugtracker">https://gitlab.com/OpenMW/openmw/issues</url>
 <url type="faq">https://openmw.org/faq/</url>
</component>