#ifndef OPENMW_PROCESSORGAMEWEATHER_HPP #define OPENMW_PROCESSORGAMEWEATHER_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorGameWeather final: public PlayerProcessor { public: ProcessorGameWeather() { BPP_INIT(ID_GAME_WEATHER) } void Do(PlayerPacket &packet, const std::shared_ptr &player) final { DEBUG_PRINTF(strPacketID); Networking::get().getState().getEventCtrl().Call(player.get()); } }; } #endif //OPENMW_PROCESSORGAMEWEATHER_HPP