#ifndef OPENMW_PROCESSORPLAYERMAP_HPP #define OPENMW_PROCESSORPLAYERMAP_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerMap final: public PlayerProcessor { public: ProcessorPlayerMap() { BPP_INIT(ID_PLAYER_MAP) } void Do(PlayerPacket &packet, const std::shared_ptr &player) override { DEBUG_PRINTF(strPacketID.c_str()); Networking::get().getState().getEventCtrl().Call(player.get()); } }; } #endif //OPENMW_PROCESSORPLAYERMAP_HPP