// // Created by koncord on 01.04.17. // #ifndef OPENMW_PROCESSORPLAYERSTATS_DYNAMIC_HPP #define OPENMW_PROCESSORPLAYERSTATS_DYNAMIC_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerStatsDynamic final: public PlayerProcessor { public: ProcessorPlayerStatsDynamic() { BPP_INIT(ID_PLAYER_STATS_DYNAMIC) } void Do(PlayerPacket &packet, const std::shared_ptr &player) override { DEBUG_PRINTF(strPacketID.c_str()); player->sendToLoaded(packet); } }; } #endif //OPENMW_PROCESSORPLAYERSTATS_DYNAMIC_HPP