#include "resourcehelpers.hpp" #include #include namespace { struct MatchPathSeparator { bool operator()( char ch ) const { return ch == '\\' || ch == '/'; } }; std::string getBasename( std::string const& pathname ) { return std::string( std::find_if( pathname.rbegin(), pathname.rend(), MatchPathSeparator() ).base(), pathname.end() ); } } bool Misc::ResourceHelpers::changeExtensionToDds(std::string &path) { Ogre::String::size_type pos = path.rfind('.'); if(pos != Ogre::String::npos && path.compare(pos, path.length() - pos, ".dds") != 0) { path.replace(pos, path.length(), ".dds"); return true; } return false; } std::string Misc::ResourceHelpers::correctResourcePath(const std::string &topLevelDirectory, const std::string &resPath) { /* Bethesda at some point converted all their BSA * textures from tga to dds for increased load speed, but all * texture file name references were kept as .tga. */ std::string prefix1 = topLevelDirectory + '\\'; std::string prefix2 = topLevelDirectory + '/'; std::string correctedPath = resPath; Misc::StringUtils::toLower(correctedPath); // Apparently, leading separators are allowed while (correctedPath.size() && (correctedPath[0] == '/' || correctedPath[0] == '\\')) correctedPath.erase(0, 1); if(correctedPath.compare(0, prefix1.size(), prefix1.data()) != 0 && correctedPath.compare(0, prefix2.size(), prefix2.data()) != 0) correctedPath = prefix1 + correctedPath; std::string origExt = correctedPath; // since we know all (GOTY edition or less) textures end // in .dds, we change the extension bool changedToDds = changeExtensionToDds(correctedPath); if (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(correctedPath)) return correctedPath; // if it turns out that the above wasn't true in all cases (not for vanilla, but maybe mods) // verify, and revert if false (this call succeeds quickly, but fails slowly) if (changedToDds && Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(origExt)) return origExt; // fall back to a resource in the top level directory if it exists std::string fallback = topLevelDirectory + "\\" + getBasename(correctedPath); if (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(fallback)) return fallback; if (changedToDds) { fallback = topLevelDirectory + "\\" + getBasename(origExt); if (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(fallback)) return fallback; } return correctedPath; } std::string Misc::ResourceHelpers::correctTexturePath(const std::string &resPath) { static const std::string dir = "textures"; return correctResourcePath(dir, resPath); } std::string Misc::ResourceHelpers::correctIconPath(const std::string &resPath) { static const std::string dir = "icons"; return correctResourcePath(dir, resPath); } std::string Misc::ResourceHelpers::correctBookartPath(const std::string &resPath) { static const std::string dir = "bookart"; std::string image = correctResourcePath(dir, resPath); return image; } std::string Misc::ResourceHelpers::correctBookartPath(const std::string &resPath, int width, int height) { std::string image = correctBookartPath(resPath); // Apparently a bug with some morrowind versions, they reference the image without the size suffix. // So if the image isn't found, try appending the size. if (!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(image)) { std::stringstream str; str << image.substr(0, image.rfind('.')) << "_" << width << "_" << height << image.substr(image.rfind('.')); image = Misc::ResourceHelpers::correctBookartPath(str.str()); } return image; } std::string Misc::ResourceHelpers::correctActorModelPath(const std::string &resPath) { std::string mdlname = resPath; std::string::size_type p = mdlname.rfind('\\'); if(p == std::string::npos) p = mdlname.rfind('/'); if(p != std::string::npos) mdlname.insert(mdlname.begin()+p+1, 'x'); else mdlname.insert(mdlname.begin(), 'x'); if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(mdlname)) { return resPath; } return mdlname; }