<?xml version="1.0" encoding="UTF-8"?> <MyGUI type="Layout"> <Widget type="Widget" layer="HUD" position="0 0 300 200" name="_Main"> <!-- Energy bars --> <Widget type="Button" skin="" position="13 146 65 12" align="Left Bottom" name="HealthFrame"> <UserString key="ToolTipType" value="Layout"/> <UserString key="ToolTipLayout" value="HealthToolTip"/> <UserString key="ImageTexture_HealthImage" value="icons\k\health.dds"/> <Widget type="ProgressBar" skin="MW_EnergyBar_Red" position="0 0 65 12" align="Left Bottom" name="Health"> <Property key="NeedMouse" value="false"/> </Widget> </Widget> <Widget type="Button" skin="" position="13 161 65 12" align="Left Bottom" name="MagickaFrame"> <UserString key="ToolTipType" value="Layout"/> <UserString key="ToolTipLayout" value="HealthToolTip"/> <UserString key="ImageTexture_HealthImage" value="icons\k\magicka.dds"/> <Widget type="ProgressBar" skin="MW_EnergyBar_Blue" position="0 0 65 12" align="Left Bottom" name="Magicka"> <Property key="NeedMouse" value="false"/> </Widget> </Widget> <Widget type="Button" skin="" position="13 176 65 12" align="Left Bottom" name="FatigueFrame"> <UserString key="ToolTipType" value="Layout"/> <UserString key="ToolTipLayout" value="HealthToolTip"/> <UserString key="ImageTexture_HealthImage" value="icons\k\fatigue.dds"/> <Widget type="ProgressBar" skin="MW_EnergyBar_Green" position="0 0 65 12" align="Left Bottom" name="Stamina"> <Property key="NeedMouse" value="false"/> </Widget> </Widget> <!-- Equipped weapon/selected spell name display for a few seconds after it changes --> <Widget type="TextBox" skin="SandText" position="13 118 270 24" name="WeaponSpellName" align="Left Bottom HStretch"> <Property key="Visible" value="false"/> <Property key="TextAlign" value="Left"/> <Property key="TextShadow" value="true"/> <Property key="TextShadowColour" value="0 0 0"/> </Widget> <!-- Equipped weapon box --> <Widget type="Button" skin="" position="82 146 36 41" align="Left Bottom" name="WeapBox"> <Widget type="Widget" skin="HUD_Box" position="0 0 36 36"> <Property key="NeedMouse" value="false"/> <Widget type="ImageBox" skin="ImageBox" position="2 2 32 32" align="Left Top" name="WeapImage"> <Property key="NeedMouse" value="false"/> </Widget> </Widget> <Widget type="ProgressBar" skin="MW_EnergyBar_Red" position="0 36 36 6" align="Left Bottom" name="WeapStatus"> <Property key="NeedMouse" value="false"/> </Widget> </Widget> <!-- Selected spell box --> <Widget type="Button" position="122 146 36 41" align="Left Bottom" name="SpellBox"> <Widget type="Widget" skin="HUD_Box" position="0 0 36 36"> <Widget type="ImageBox" skin="ImageBox" position="2 2 32 32" align="Left Top" name="SpellImage"/> <Property key="NeedMouse" value="false"/> </Widget> <Widget type="ProgressBar" skin="MW_EnergyBar_Red" position="0 36 36 6" align="Left Bottom" name="SpellStatus"> <Property key="NeedMouse" value="false"/> </Widget> </Widget> <!-- Spell effects box --> <Widget type="Widget" skin="HUD_Box_Transparent" position="199 168 20 20" align="Right Bottom" name="EffectBox"> </Widget> <!-- Cell name display when cell changes --> <Widget type="TextBox" skin="SandText" position="0 89 288 24" name="CellName" align="Left Bottom HStretch"> <Property key="Visible" value="false"/> <Property key="TextAlign" value="Right"/> <Property key="TextShadow" value="true"/> <Property key="TextShadowColour" value="0 0 0"/> </Widget> <!-- Map box --> <Widget type="Widget" skin="" position="223 123 65 65" name="MiniMapBox" align="Right Bottom"> <Widget type="Widget" skin="HUD_Box" position="0 0 65 65" align="Center"> <Widget type="ScrollView" skin="MW_MapView" position="2 2 61 61" align="Left Bottom" name="MiniMap"> <Property key="CanvasSize" value="1536 1536"/> <Widget type="ImageBox" skin="RotatingSkin" position="0 0 32 32" align="ALIGN_BOTTOM ALIGN_LEFT" name="Compass"> <Property key="ImageTexture" value="textures\compass.dds"/> </Widget> <Widget type="Button" skin="" position="0 0 1536 1536" name="MiniMapButton" align="Right Bottom"> </Widget> </Widget> </Widget> </Widget> <!-- Crosshair --> <Widget type="ImageBox" skin="ImageBox" position="0 0 32 32" align="Center Center" name="Crosshair"> <Property key="ImageTexture" value="textures\target.dds"/> </Widget> <!-- Basic FPSCounter box --> <Widget type="Widget" skin="HUD_Box" position="12 12 28 21" align="Left Top" name="FPSBox"> <Property key="Visible" value="false"/> <Widget type="TextBox" skin="NumFPS" position="3 3 21 17" name="FPSCounter"/> </Widget> <!-- Advanced FPSCounter box --> <Widget type="Widget" skin="HUD_Box" position="12 12 118 51" align="Left Top" name="FPSBoxAdv"> <Property key="Visible" value="false"/> <Widget type="TextBox" skin="NumFPS" position="3 3 71 17"> <Property key="Caption" value="FPS: "/> </Widget> <Widget type="TextBox" skin="NumFPS" position="53 3 71 17" name="FPSCounterAdv"/> <Widget type="TextBox" skin="NumFPS" position="3 3 71 32"> <Property key="Caption" value="Tri Count: "/> </Widget> <Widget type="TextBox" skin="NumFPS" position="53 3 71 32" name="TriangleCounter"/> <Widget type="TextBox" skin="NumFPS" position="3 3 71 47"> <Property key="Caption" value="Batch Count: "/> </Widget> <Widget type="TextBox" skin="NumFPS" position="53 3 71 47" name="BatchCounter"/> </Widget> </Widget> </MyGUI>