#ifndef OPENMW_PROCESSORPLAYERANIMPLAY_HPP #define OPENMW_PROCESSORPLAYERANIMPLAY_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerAnimPlay : public PlayerProcessor { public: ProcessorPlayerAnimPlay() { BPP_INIT(ID_PLAYER_ANIM_PLAY) } void Do(PlayerPacket &packet, Player &player) override { DEBUG_PRINTF(strPacketID.c_str()); player.sendToLoaded(&packet); } }; } #endif //OPENMW_PROCESSORPLAYERANIMPLAY_HPP