#include "npc.hpp" #include #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/npcstats.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/actiontalk.hpp" #include "../mwworld/environment.hpp" #include "../mwworld/world.hpp" #include "../mwrender/cellimp.hpp" #include "../mwmechanics/mechanicsmanager.hpp" #include namespace { const Ogre::Radian kOgrePi (Ogre::Math::PI); const Ogre::Radian kOgrePiOverTwo (Ogre::Math::PI / Ogre::Real(2.0)); } namespace MWClass { std::string Npc::getId (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->mId; } void Npc::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender, MWWorld::Environment& environment) const { //Ogre::SceneNode *chest; ESMS::LiveCellRef *ref = ptr.get(); //Store scenenodes by npc's name + bodypart [0] , npc's name + bodypart [1] //Ex. Fargothchest , Fargothneck assert (ref->base != NULL); std::string hairID = ref->base->hair; std::string headID = ref->base->head; std::string npcName = ref->base->name; //std::cout << "NPC: " << npcName << "\n"; //get the part of the bodypart id which describes the race and the gender std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4); std::string headModel = "meshes\\" + environment.mWorld->getStore().bodyParts.find(headID)->model; std::string hairModel = "meshes\\" + environment.mWorld->getStore().bodyParts.find(hairID)->model; MWRender::Rendering rendering (cellRender, ref->ref); //TODO: define consts for each bodypart e.g. chest, foot, wrist... and put the parts in the // right place const ESM::BodyPart *bodyPart = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest"); //bodyPart->model-> Ogre::Vector3 pos = Ogre::Vector3( 20, 20, 20); Ogre::Vector3 axis = Ogre::Vector3( 0, 0, 1); Ogre::Radian angle = Ogre::Radian(0); std::string addresses[6] = {"", "", "", "","", ""}; std::string addresses2[6] = {"", "", "", "", "", ""}; std::string upperleft[5] = {"", "", "", "", ""}; std::string upperright[5] = {"", "", "", "", ""}; std::string neckandup[5] = {"", "", "","",""}; int numbers = 0; int uppernumbers = 0; int neckNumbers = 0; if (bodyPart){ cellRender.insertMesh("meshes\\" + bodyPart->model, pos, axis, angle, npcName + "chest", addresses, numbers, true); //2 0 addresses2[numbers] = npcName + "chest"; addresses[numbers++] = npcName + "chest"; upperleft[uppernumbers] = npcName + "chest"; upperright[uppernumbers++] = npcName + "chest"; neckandup[neckNumbers++] = npcName + "chest"; } //std::cout << "GETTING NPC PART"; //Orgre::SceneNode test = cellRender.getNpcPart(); const ESM::BodyPart *upperleg = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg"); const ESM::BodyPart *groin = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "groin"); const ESM::BodyPart *arm = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm"); const ESM::BodyPart *neck = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "neck"); const ESM::BodyPart *knee = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee"); const ESM::BodyPart *ankle = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle"); const ESM::BodyPart *foot = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot"); const ESM::BodyPart *feet = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet"); const ESM::BodyPart *tail = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "tail"); const ESM::BodyPart *wrist = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist"); const ESM::BodyPart *forearm = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm"); const ESM::BodyPart *hand = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand.1st"); const ESM::BodyPart *hands = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands.1st"); //std::cout << "RACE" << bodyRaceID << "\n"; Ogre::Vector3 pos2 = Ogre::Vector3( 0, .5, 75); if (groin){ cellRender.insertMesh("meshes\\" + groin->model, pos2, axis, kOgrePi, npcName + "groin", addresses, numbers); addresses2[numbers] = npcName + "groin"; addresses[numbers++] = npcName + "groin"; } if (tail) { cellRender.insertMesh("tail\\" + tail->model, Ogre::Vector3(0 , 0, -76), axis, kOgrePi, npcName + "tail", addresses, numbers, "tail"); //std::cout << "TAIL\n"; } //addresses[1] = npcName + "groin"; if(upperleg){ cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( 6, 0, -16), axis, kOgrePi, npcName + "upper leg", addresses, numbers); //-18 cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( -6, 0, -16), axis, Ogre::Radian(0), npcName + "upper leg2", addresses2, numbers); addresses2[numbers] = npcName + "upper leg2"; addresses[numbers++] = npcName + "upper leg"; cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers); } if(knee) { cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -1, -23), axis, Ogre::Radian(0), npcName + "knee", addresses, numbers); //cellRender.rotateMesh(Ogre::Vector3(0, 1, 0), Ogre::Radian (1), npcName + "upper arm"); cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -1, -23), axis, Ogre::Radian(0), npcName + "knee2", addresses2, numbers); addresses2[numbers] = npcName + "knee2"; addresses[numbers++] = npcName + "knee"; } if(ankle){ cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0, 0, -20), axis, Ogre::Radian(0), npcName + "ankle", addresses, numbers); //-1 cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0,0, -20), axis, Ogre::Radian(0), npcName + "ankle2", addresses2, numbers); //-1 addresses2[numbers] = npcName + "ankle2"; addresses[numbers++] = npcName + "ankle"; } if(foot){ if(bodyRaceID.compare("b_n_khajiit_m_") == 0) { feet = foot; } else { cellRender.insertMesh ("meshes\\" + foot->model, Ogre::Vector3( 0, -4, -15), axis, Ogre::Radian(0), npcName + "foot", addresses, numbers); cellRender.insertMesh ("meshes\\" + foot->model, Ogre::Vector3( 0, -4, -15), axis, Ogre::Radian(0), npcName + "foot2", addresses2, numbers); addresses2[numbers] = npcName + "foot2"; addresses[numbers++] = npcName + "foot"; } //cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers); } if(feet){ cellRender.insertMesh ("foot\\" + feet->model, Ogre::Vector3( 7, 4, -16), axis, kOgrePi, npcName + "foot", addresses, numbers); //9, 0, -14 cellRender.insertMesh ("foot\\" + feet->model, Ogre::Vector3( 7, 4, -16), axis, kOgrePi, npcName + "foot2", addresses2, numbers); addresses2[numbers] = npcName + "foot2"; addresses[numbers++] = npcName + "foot"; //cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers); } if (arm){ //010 cellRender.insertMesh("meshes\\" + arm->model, Ogre::Vector3(-12.5, 0, 104), Ogre::Vector3(0, 1, 0), -kOgrePiOverTwo, npcName + "upper arm", upperleft, uppernumbers); //1, 0,.75 //cellRender.rotateMesh(Ogre::Vector3(1, 0, 0), Ogre::Radian (.45), upperarmpath, 2); //-.5, 0, -.75 cellRender.insertMesh("meshes\\" + arm->model, Ogre::Vector3(12.5, 0, 105), Ogre::Vector3(-.5, 0, -.75), kOgrePi, npcName + "upper arm2", upperright, uppernumbers); upperleft[uppernumbers] = npcName + "upper arm"; upperright[uppernumbers++] = npcName + "upper arm2"; cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperleft, uppernumbers); //1 -1 1 cellRender.rotateMesh(Ogre::Vector3(0, .1, 0), kOgrePiOverTwo, upperleft, uppernumbers); } if (forearm) { //addresses[1] = npcName + "upper arm"; cellRender.insertMesh("meshes\\" + forearm->model, Ogre::Vector3(-12.5, 0, 0), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "forearm", upperleft, uppernumbers); cellRender.insertMesh("meshes\\" + forearm->model, Ogre::Vector3(-12.5, 0, 0), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "forearm2", upperright, uppernumbers); upperleft[uppernumbers] = npcName + "forearm"; upperright[uppernumbers++] = npcName + "forearm2"; } //else // std::cout << npcName << "has no forearm"; if (wrist) { if(upperleft[uppernumbers - 1].compare(npcName + "upper arm") == 0) { cellRender.insertMesh("meshes\\b\\B_N_Argonian_M_Forearm.nif", Ogre::Vector3(-12.5, 0, 0), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "forearm", upperleft, uppernumbers); cellRender.insertMesh("meshes\\b\\B_N_Argonian_M_Forearm.nif", Ogre::Vector3(-12.5, 0, 0), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "forearm2", upperright, uppernumbers); upperleft[uppernumbers] = npcName + "forearm"; upperright[uppernumbers++] = npcName + "forearm2"; } cellRender.insertMesh("meshes\\" + wrist->model, Ogre::Vector3(-9.5, 0, 0), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "wrist", upperleft, uppernumbers); cellRender.insertMesh("meshes\\" + wrist->model, Ogre::Vector3(-9.5, 0, 0), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "wrist2", upperright, uppernumbers); upperleft[uppernumbers] = npcName + "wrist"; upperright[uppernumbers++] = npcName + "wrist2"; } if(hand) { //std::cout << "WE FOUND A HAND\n"; //-50, 0, -120 //std::cout << "WE FOUND HANDS\n"; std::string pass; if(hand->model.compare("b\\B_N_Dark Elf_F_Hands.1st.NIF")==0 && bodyRaceID.compare("b_n_dark elf_m_") == 0) pass = "b\\B_N_Dark Elf_M_Hands.1st.NIF"; else pass = hand->model; cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "hand", upperleft, uppernumbers,false); //0, 100, -100 0,0,120 cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0,0), kOgrePi, npcName + "hand2", upperright, uppernumbers, false); //0, 100, -100 0,0,120 upperleft[uppernumbers] = npcName + "hand"; upperright[uppernumbers++] = npcName + "hand2"; //cellRender.rotateMesh(Ogre::Vector3(0, 0,0), kOgrePi, upperleft, uppernumbers); cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperleft, uppernumbers); cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperright, uppernumbers); } if(hands) { std::string pass; if(hands->model.compare("b\\B_N_Redguard_F_Hands.1st.nif")==0 && bodyRaceID.compare("b_n_redguard_m_") == 0) pass = "b\\B_N_Redguard_M_Hands.1st.nif"; else if(hands->model.compare("b\\B_N_Imperial_M_Hands.1st.nif") == 0 && bodyRaceID.compare("b_n_nord_m_") == 0) pass = "b\\B_N_Nord_M_Hands.1st.nif"; else pass =hands->model; //-50, 0, -120 cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1,-110), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "hand", upperleft, uppernumbers, false); //0, 100, -100 42, 0, -110 //cellRender.insertMesh("meshes\\" + hands->model, Ogre::Vector3(42, 0,110), Ogre::Vector3(1, 0, 0), kOgrePi, npcName + "hand", upperleft, uppernumbers, false); //0, 100, -100 42, 0, -110 cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "hand2", upperright, uppernumbers, false); //0, 100, -100 0,0,120 upperleft[uppernumbers] = npcName + "hand"; upperright[uppernumbers++] = npcName + "hand2"; cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperleft, uppernumbers); cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperright, uppernumbers); } //neck will reset chest counter if(neck) { cellRender.insertMesh ("meshes\\" + neck->model, Ogre::Vector3( 0, 0, 120), axis, kOgrePi, npcName + "neck", neckandup, neckNumbers); neckandup[neckNumbers++] = npcName + "neck"; } cellRender.insertMesh (headModel, Ogre::Vector3( 0, 0, 5), axis, Ogre::Radian(0), npcName + "head", neckandup, neckNumbers); neckandup[neckNumbers++] = npcName + "head"; cellRender.insertMesh (hairModel, Ogre::Vector3( 0, -1, 0), axis, Ogre::Radian(0), npcName + "hair", neckandup, neckNumbers); cellRender.insertActorPhysics(); ref->mData.setHandle (rendering.end (ref->mData.isEnabled())); } void Npc::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const { environment.mMechanicsManager->addActor (ptr); } void Npc::disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const { environment.mMechanicsManager->removeActor (ptr); } std::string Npc::getName (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->name; } MWMechanics::CreatureStats& Npc::getCreatureStats (const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getCreatureStats().get()) { boost::shared_ptr stats ( new MWMechanics::CreatureStats); ESMS::LiveCellRef *ref = ptr.get(); stats->mAttributes[0].set (ref->base->npdt52.strength); stats->mAttributes[1].set (ref->base->npdt52.intelligence); stats->mAttributes[2].set (ref->base->npdt52.willpower); stats->mAttributes[3].set (ref->base->npdt52.agility); stats->mAttributes[4].set (ref->base->npdt52.speed); stats->mAttributes[5].set (ref->base->npdt52.endurance); stats->mAttributes[6].set (ref->base->npdt52.personality); stats->mAttributes[7].set (ref->base->npdt52.luck); stats->mDynamic[0].set (ref->base->npdt52.health); stats->mDynamic[1].set (ref->base->npdt52.mana); stats->mDynamic[2].set (ref->base->npdt52.fatigue); stats->mLevel = ref->base->npdt52.level; ptr.getRefData().getCreatureStats() = stats; } return *ptr.getRefData().getCreatureStats(); } MWMechanics::NpcStats& Npc::getNpcStats (const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getNpcStats().get()) { boost::shared_ptr stats ( new MWMechanics::NpcStats); ESMS::LiveCellRef *ref = ptr.get(); if (!ref->base->faction.empty()) { // TODO research how initial rank is stored. The information in loadnpc.hpp are at // best very unclear. stats->mFactionRank[ref->base->faction] = 0; } for (int i=0; i<27; ++i) stats->mSkill[i].setBase (ref->base->npdt52.skills[i]); ptr.getRefData().getNpcStats() = stats; } return *ptr.getRefData().getNpcStats(); } boost::shared_ptr Npc::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const { return boost::shared_ptr (new MWWorld::ActionTalk (ptr)); } MWWorld::ContainerStore& Npc::getContainerStore (const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getContainerStore().get()) { boost::shared_ptr > store ( new MWWorld::ContainerStore); // TODO add initial content ptr.getRefData().getContainerStore() = store; } return *ptr.getRefData().getContainerStore(); } std::string Npc::getScript (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->script; } void Npc::setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const { MWMechanics::NpcStats& stats = getNpcStats (ptr); switch (stance) { case Run: stats.mForceRun = force; break; case Sneak: stats.mForceSneak = force; break; case Combat: throw std::runtime_error ("combat stance not enforcable for NPCs"); } } void Npc::setStance (const MWWorld::Ptr& ptr, Stance stance, bool set) const { MWMechanics::NpcStats& stats = getNpcStats (ptr); switch (stance) { case Run: stats.mRun = set; break; case Sneak: stats.mSneak = set; break; case Combat: stats.mCombat = set; break; } } bool Npc::getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce) const { MWMechanics::NpcStats& stats = getNpcStats (ptr); switch (stance) { case Run: if (!ignoreForce && stats.mForceRun) return true; return stats.mRun; case Sneak: if (!ignoreForce && stats.mForceSneak) return true; return stats.mSneak; case Combat: return stats.mCombat; } return false; } float Npc::getSpeed (const MWWorld::Ptr& ptr) const { return getStance (ptr, Run) ? 600 : 300; // TODO calculate these values from stats } MWMechanics::Movement& Npc::getMovementSettings (const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getMovement().get()) { boost::shared_ptr movement ( new MWMechanics::Movement); ptr.getRefData().getMovement() = movement; } return *ptr.getRefData().getMovement(); } Ogre::Vector3 Npc::getMovementVector (const MWWorld::Ptr& ptr) const { Ogre::Vector3 vector (0, 0, 0); if (ptr.getRefData().getMovement().get()) { vector.x = - ptr.getRefData().getMovement()->mLeftRight * 200; vector.y = ptr.getRefData().getMovement()->mForwardBackward * 200; if (getStance (ptr, Run, false)) vector *= 2; } return vector; } void Npc::registerSelf() { boost::shared_ptr instance (new Npc); registerClass (typeid (ESM::NPC).name(), instance); } }