#ifndef OPENMW_ESM_CONTAINERSTATE_H #define OPENMW_ESM_CONTAINERSTATE_H #include "objectstate.hpp" #include "inventorystate.hpp" namespace ESM { // format 0, saved games only struct ContainerState : public ObjectState { InventoryState mInventory; virtual void load (ESMReader &esm); virtual void save (ESMWriter &esm, bool inInventory = false) const; virtual ContainerState& asContainerState() { return *this; } virtual const ContainerState& asContainerState() const { return *this; } }; } #endif