#include "bulletnifloader.hpp"

#include <cstdio>
#include <vector>
#include <list>
#include <stdexcept>

#include <BulletCollision/CollisionShapes/btBoxShape.h>
#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
#include <BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h>
#include <BulletCollision/CollisionShapes/btCompoundShape.h>

#include <components/misc/stringops.hpp>

#include <components/nif/node.hpp>
#include <components/nif/data.hpp>
#include <components/nif/property.hpp>
#include <components/nif/controller.hpp>
#include <components/nif/extra.hpp>


namespace
{

osg::Matrixf getWorldTransform(const Nif::Node *node)
{
    if(node->parent != NULL)
        return node->trafo.toMatrix() * getWorldTransform(node->parent);
    return node->trafo.toMatrix();
}

btVector3 getbtVector(const osg::Vec3f &v)
{
    return btVector3(v.x(), v.y(), v.z());
}

bool pathFileNameStartsWithX(const std::string& path)
{
    const std::size_t slashpos = path.find_last_of("/\\");
    const std::size_t letterPos = slashpos == std::string::npos ? 0 : slashpos + 1;
    return letterPos < path.size() && (path[letterPos] == 'x' || path[letterPos] == 'X');
}

}

namespace NifBullet
{

BulletNifLoader::BulletNifLoader()
    : mCompoundShape()
    , mStaticMesh()
{
}

BulletNifLoader::~BulletNifLoader()
{
}

osg::ref_ptr<Resource::BulletShape> BulletNifLoader::load(const Nif::File& nif)
{
    mShape = new Resource::BulletShape;

    mCompoundShape = NULL;
    mStaticMesh = NULL;

    if (nif.numRoots() < 1)
    {
        warn("Found no root nodes in NIF.");
        return mShape;
    }

    Nif::Record *r = nif.getRoot(0);
    assert(r != NULL);

    Nif::Node *node = dynamic_cast<Nif::Node*>(r);
    if (node == NULL)
    {
        warn("First root in file was not a node, but a " +
             r->recName + ". Skipping file.");
        return mShape;
    }

    if (findBoundingBox(node))
    {
        std::unique_ptr<btCompoundShape> compound (new btCompoundShape);

        std::unique_ptr<btBoxShape> boxShape(new btBoxShape(getbtVector(mShape->mCollisionBoxHalfExtents)));
        btTransform transform = btTransform::getIdentity();
        transform.setOrigin(getbtVector(mShape->mCollisionBoxTranslate));
        compound->addChildShape(transform, boxShape.get());
        boxShape.release();

        mShape->mCollisionShape = compound.release();
        return mShape;
    }
    else
    {
        // files with the name convention xmodel.nif usually have keyframes stored in a separate file xmodel.kf (see Animation::addAnimSource).
        // assume all nodes in the file will be animated
        const auto filename = nif.getFilename();
        const bool isAnimated = pathFileNameStartsWithX(filename);

        // If the mesh has RootCollisionNode, attached to actual root node, use it as collision mesh
        const Nif::Node* rootCollisionNode = getCollisionNode(node);
        if (rootCollisionNode)
            handleNode(filename, rootCollisionNode, 0, false, isAnimated, false);
        else
            handleNode(filename, node, 0, true, isAnimated, true);

        if (mCompoundShape)
        {
            if (mStaticMesh)
            {
                btTransform trans;
                trans.setIdentity();
                mCompoundShape->addChildShape(trans, new Resource::TriangleMeshShape(mStaticMesh.get(), true));
                mStaticMesh.release();
            }
            mShape->mCollisionShape = mCompoundShape.release();
        }
        else if (mStaticMesh)
        {
            mShape->mCollisionShape = new Resource::TriangleMeshShape(mStaticMesh.get(), true);
            mStaticMesh.release();
        }

        return mShape;
    }
}

// Find a boundingBox in the node hierarchy.
// Return: use bounding box for collision?
bool BulletNifLoader::findBoundingBox(const Nif::Node* node, int flags)
{
    flags |= node->flags;

    if (node->hasBounds)
    {
        mShape->mCollisionBoxHalfExtents = node->boundXYZ;
        mShape->mCollisionBoxTranslate = node->boundPos;

        if (flags & Nif::NiNode::Flag_BBoxCollision)
        {
            return true;
        }
    }

    const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
    if(ninode)
    {
        const Nif::NodeList &list = ninode->children;
        for(size_t i = 0;i < list.length();i++)
        {
            if(!list[i].empty())
            {
                bool found = findBoundingBox (list[i].getPtr());
                if (found)
                    return true;
            }
        }
    }
    return false;
}

const Nif::Node* BulletNifLoader::getCollisionNode(const Nif::Node* rootNode)
{
    const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(rootNode);
    if(ninode)
    {
        // If root NiNode has only other NiNode as child, consider it as a wrapper, not as actual root node
        const Nif::NodeList &list = ninode->children;
        if (list.length() == 1 &&
            rootNode->recType == Nif::RC_NiNode &&
            list[0].getPtr()->recType == Nif::RC_NiNode)
        {
            return getCollisionNode(list[0].getPtr());
        }

        for(size_t i = 0; i < list.length(); i++)
        {
            if(list[i].empty())
                continue;

            const Nif::Node* childNode = list[i].getPtr();
            if(childNode->recType == Nif::RC_RootCollisionNode)
                return childNode;
        }
    }
    return nullptr;
}

void BulletNifLoader::handleNode(const std::string& fileName, const Nif::Node *node, int flags,
                                         bool isCollisionNode, bool isAnimated, bool autogenerated)
{
    // Accumulate the flags from all the child nodes. This works for all
    // the flags we currently use, at least.
    flags |= node->flags;

    if (!node->controller.empty() && node->controller->recType == Nif::RC_NiKeyframeController
            && (node->controller->flags & Nif::NiNode::ControllerFlag_Active))
        isAnimated = true;

    isCollisionNode = isCollisionNode || (node->recType == Nif::RC_RootCollisionNode);

    if (node->recType == Nif::RC_RootCollisionNode && autogenerated)
        std::cerr << "Found RootCollisionNode attached to non-root node in " << fileName << ". Treat it as a common NiTriShape." << std::endl;

    // Don't collide with AvoidNode shapes
    if(node->recType == Nif::RC_AvoidNode)
        flags |= 0x800;

    // Check for extra data
    Nif::Extra const *e = node;
    while (!e->extra.empty())
    {
        // Get the next extra data in the list
        e = e->extra.getPtr();
        assert(e != NULL);

        if (e->recType == Nif::RC_NiStringExtraData)
        {
            // String markers may contain important information
            // affecting the entire subtree of this node
            Nif::NiStringExtraData *sd = (Nif::NiStringExtraData*)e;

            if (Misc::StringUtils::ciCompareLen(sd->string, "NC", 2) == 0)
            {
                // No collision. Use an internal flag setting to mark this.
                flags |= 0x800;
            }
            else if (sd->string == "MRK" && autogenerated)
            {
                // Marker can still have collision if the model explicitely specifies it via a RootCollisionNode.
                return;
            }
        }
    }

    if (isCollisionNode)
    {
        // NOTE: a trishape with hasBounds=true, but no BBoxCollision flag should NOT go through handleNiTriShape!
        // It must be ignored completely.
        // (occurs in tr_ex_imp_wall_arch_04.nif)
        if(!node->hasBounds && node->recType == Nif::RC_NiTriShape)
        {
            handleNiTriShape(static_cast<const Nif::NiTriShape*>(node), flags, getWorldTransform(node), isAnimated);
        }
    }

    // For NiNodes, loop through children
    const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
    if(ninode)
    {
        const Nif::NodeList &list = ninode->children;
        for(size_t i = 0;i < list.length();i++)
        {
            if(!list[i].empty())
                handleNode(fileName, list[i].getPtr(), flags, isCollisionNode, isAnimated, autogenerated);
        }
    }
}

void BulletNifLoader::handleNiTriShape(const Nif::NiTriShape *shape, int flags, const osg::Matrixf &transform, bool isAnimated)
{
    assert(shape != NULL);

    // If the object was marked "NCO" earlier, it shouldn't collide with
    // anything. So don't do anything.
    if ((flags & 0x800))
    {
        return;
    }

    if (!shape->skin.empty())
        isAnimated = false;

    if (shape->data.empty())
        return;
    if (shape->data->triangles.empty())
        return;

    if (isAnimated)
    {
        if (!mCompoundShape)
            mCompoundShape.reset(new btCompoundShape);

        std::unique_ptr<btTriangleMesh> childMesh(new btTriangleMesh);

        const Nif::NiTriShapeData *data = shape->data.getPtr();

        childMesh->preallocateVertices(data->vertices.size());
        childMesh->preallocateIndices(data->triangles.size());

        const std::vector<osg::Vec3f> &vertices = data->vertices;
        const std::vector<unsigned short> &triangles = data->triangles;

        for(size_t i = 0;i < data->triangles.size();i+=3)
        {
            osg::Vec3f b1 = vertices[triangles[i+0]];
            osg::Vec3f b2 = vertices[triangles[i+1]];
            osg::Vec3f b3 = vertices[triangles[i+2]];
            childMesh->addTriangle(getbtVector(b1), getbtVector(b2), getbtVector(b3));
        }

        std::unique_ptr<Resource::TriangleMeshShape> childShape(new Resource::TriangleMeshShape(childMesh.get(), true));
        childMesh.release();

        float scale = shape->trafo.scale;
        const Nif::Node* parent = shape;
        while (parent->parent)
        {
            parent = parent->parent;
            scale *= parent->trafo.scale;
        }
        osg::Quat q = transform.getRotate();
        osg::Vec3f v = transform.getTrans();
        childShape->setLocalScaling(btVector3(scale, scale, scale));

        btTransform trans(btQuaternion(q.x(), q.y(), q.z(), q.w()), btVector3(v.x(), v.y(), v.z()));

        mShape->mAnimatedShapes.insert(std::make_pair(shape->recIndex, mCompoundShape->getNumChildShapes()));

        mCompoundShape->addChildShape(trans, childShape.get());
        childShape.release();
    }
    else
    {
        if (!mStaticMesh)
            mStaticMesh.reset(new btTriangleMesh(false));

        // Static shape, just transform all vertices into position
        const Nif::NiTriShapeData *data = shape->data.getPtr();
        const std::vector<osg::Vec3f> &vertices = data->vertices;
        const std::vector<unsigned short> &triangles = data->triangles;

        mStaticMesh->preallocateVertices(data->vertices.size());
        mStaticMesh->preallocateIndices(data->triangles.size());

        size_t numtris = data->triangles.size();
        for(size_t i = 0;i < numtris;i+=3)
        {
            osg::Vec3f b1 = vertices[triangles[i+0]]*transform;
            osg::Vec3f b2 = vertices[triangles[i+1]]*transform;
            osg::Vec3f b3 = vertices[triangles[i+2]]*transform;
            mStaticMesh->addTriangle(getbtVector(b1), getbtVector(b2), getbtVector(b3));
        }
    }
}

} // namespace NifBullet