#include "aisequence.hpp" #include "aipackage.hpp" #include "aiwander.hpp" #include "aiescort.hpp" #include "aitravel.hpp" #include "aifollow.hpp" #include "aiactivate.hpp" #include "aicombat.hpp" #include "aipursue.hpp" #include "../mwworld/class.hpp" #include "creaturestats.hpp" #include "npcstats.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" namespace MWMechanics { void AiSequence::copy (const AiSequence& sequence) { for (std::list::const_iterator iter (sequence.mPackages.begin()); iter!=sequence.mPackages.end(); ++iter) mPackages.push_back ((*iter)->clone()); } AiSequence::AiSequence() : mDone (false), mLastAiPackage(-1) {} AiSequence::AiSequence (const AiSequence& sequence) : mDone (false) { copy (sequence); } AiSequence& AiSequence::operator= (const AiSequence& sequence) { if (this!=&sequence) { clear(); copy (sequence); mDone = sequence.mDone; } return *this; } AiSequence::~AiSequence() { clear(); } int AiSequence::getTypeId() const { if (mPackages.empty()) return -1; return mPackages.front()->getTypeId(); } bool AiSequence::getCombatTarget(MWWorld::Ptr &targetActor) const { if (getTypeId() != AiPackage::TypeIdCombat) return false; const AiCombat *combat = static_cast(mPackages.front()); targetActor = combat->getTarget(); return true; } bool AiSequence::canAddTarget(const ESM::Position& actorPos, float distToTarget) const { bool firstCombatFound = false; MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); for(std::list::const_iterator it = mPackages.begin(); it != mPackages.end(); ++it) { if ((*it)->getTypeId() == AiPackage::TypeIdCombat) { firstCombatFound = true; const AiCombat *combat = static_cast(*it); if (combat->getTarget() != player ) return false; // only 1 non-player target allowed else { // add new target only if current target (player) is farther ESM::Position &targetPos = combat->getTarget().getRefData().getPosition(); float distToCurrTarget = (Ogre::Vector3(targetPos.pos) - Ogre::Vector3(actorPos.pos)).length(); return (distToCurrTarget > distToTarget); } } else if (firstCombatFound) break; // assumes combat packages go one-by-one in packages list } return true; } void AiSequence::stopCombat() { while (getTypeId() == AiPackage::TypeIdCombat) { delete *mPackages.begin(); mPackages.erase (mPackages.begin()); } } void AiSequence::stopPursuit() { while (getTypeId() == AiPackage::TypeIdPursue) { delete *mPackages.begin(); mPackages.erase (mPackages.begin()); } } bool AiSequence::isPackageDone() const { return mDone; } void AiSequence::execute (const MWWorld::Ptr& actor,float duration) { if(actor != MWBase::Environment::get().getWorld()->getPlayerPtr()) { if (!mPackages.empty()) { MWMechanics::AiPackage* package = mPackages.front(); mLastAiPackage = package->getTypeId(); // if active package is combat one, choose nearest target if (mLastAiPackage == AiPackage::TypeIdCombat) { std::list::iterator itActualCombat; float nearestDist = std::numeric_limits::max(); Ogre::Vector3 vActorPos = Ogre::Vector3(actor.getRefData().getPosition().pos); for(std::list::iterator it = mPackages.begin(); it != mPackages.end();) { if ((*it)->getTypeId() != AiPackage::TypeIdCombat) break; MWWorld::Ptr target = static_cast(*it)->getTarget(); // target disappeared (e.g. summoned creatures) if (target.isEmpty()) { delete *it; it = mPackages.erase(it); } else { ESM::Position &targetPos = target.getRefData().getPosition(); float distTo = (Ogre::Vector3(targetPos.pos) - vActorPos).length(); if (distTo < nearestDist) { nearestDist = distTo; itActualCombat = it; } ++it; } } if (!mPackages.empty()) { if (nearestDist < std::numeric_limits::max() && mPackages.begin() != itActualCombat) { // move combat package with nearest target to the front mPackages.splice(mPackages.begin(), mPackages, itActualCombat); } package = mPackages.front(); mLastAiPackage = package->getTypeId(); } else { mDone = true; return; } } if (package->execute (actor,duration)) { // To account for the rare case where AiPackage::execute() queued another AI package // (e.g. AiPursue executing a dialogue script that uses startCombat) std::list::iterator toRemove = std::find(mPackages.begin(), mPackages.end(), package); mPackages.erase(toRemove); delete package; mDone = true; } else { mDone = false; } } } } void AiSequence::clear() { for (std::list::const_iterator iter (mPackages.begin()); iter!=mPackages.end(); ++iter) delete *iter; mPackages.clear(); } void AiSequence::stack (const AiPackage& package, const MWWorld::Ptr& actor) { if (package.getTypeId() == AiPackage::TypeIdCombat || package.getTypeId() == AiPackage::TypeIdPursue) { // Notify AiWander of our current position so we can return to it after combat finished for (std::list::const_iterator iter (mPackages.begin()); iter!=mPackages.end(); ++iter) { if((*iter)->getTypeId() == AiPackage::TypeIdPursue && package.getTypeId() == AiPackage::TypeIdPursue && static_cast(*iter)->getTarget() == static_cast(&package)->getTarget()) { return; // target is already pursued } else if ((*iter)->getTypeId() == AiPackage::TypeIdWander) static_cast(*iter)->setReturnPosition(Ogre::Vector3(actor.getRefData().getPosition().pos)); } } for(std::list::iterator it = mPackages.begin(); it != mPackages.end(); ++it) { if(mPackages.front()->getPriority() <= package.getPriority()) { mPackages.insert(it,package.clone()); return; } } if(mPackages.empty()) mPackages.push_front (package.clone()); } void AiSequence::queue (const AiPackage& package) { mPackages.push_back (package.clone()); } AiPackage* MWMechanics::AiSequence::getActivePackage() { if(mPackages.empty()) throw std::runtime_error(std::string("No AI Package!")); else return mPackages.front(); } void AiSequence::fill(const ESM::AIPackageList &list) { for (std::vector::const_iterator it = list.mList.begin(); it != list.mList.end(); ++it) { MWMechanics::AiPackage* package; if (it->mType == ESM::AI_Wander) { ESM::AIWander data = it->mWander; std::vector idles; for (int i=0; i<8; ++i) idles.push_back(data.mIdle[i]); package = new MWMechanics::AiWander(data.mDistance, data.mDuration, data.mTimeOfDay, idles, data.mShouldRepeat); } else if (it->mType == ESM::AI_Escort) { ESM::AITarget data = it->mTarget; package = new MWMechanics::AiEscort(data.mId.toString(), data.mDuration, data.mX, data.mY, data.mZ); } else if (it->mType == ESM::AI_Travel) { ESM::AITravel data = it->mTravel; package = new MWMechanics::AiTravel(data.mX, data.mY, data.mZ); } else if (it->mType == ESM::AI_Activate) { ESM::AIActivate data = it->mActivate; package = new MWMechanics::AiActivate(data.mName.toString()); } else //if (it->mType == ESM::AI_Follow) { ESM::AITarget data = it->mTarget; package = new MWMechanics::AiFollow(data.mId.toString(), data.mDuration, data.mX, data.mY, data.mZ); } mPackages.push_back(package); } } } // namespace MWMechanics