#ifndef OPENMW_MECHANICS_SUMMONING_H #define OPENMW_MECHANICS_SUMMONING_H #include #include "../mwworld/ptr.hpp" #include "magiceffects.hpp" namespace MWMechanics { class CreatureStats; struct UpdateSummonedCreatures : public EffectSourceVisitor { UpdateSummonedCreatures(const MWWorld::Ptr& actor); virtual ~UpdateSummonedCreatures(); virtual void visit (MWMechanics::EffectKey key, const std::string& sourceName, const std::string& sourceId, int casterActorId, float magnitude, float remainingTime = -1, float totalTime = -1); /// To call after all effect sources have been visited void process(bool cleanup); private: MWWorld::Ptr mActor; std::set > mActiveEffects; }; } #endif