#ifndef GAME_MWCLASS_ACTIVATOR_H
#define GAME_MWCLASS_ACTIVATOR_H

#include "../mwworld/class.hpp"

namespace MWClass
{
    class Activator : public MWWorld::Class
    {

            virtual MWWorld::Ptr
            copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;

        public:

            virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
            ///< Add reference into a cell for rendering

            virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;

            virtual std::string getName (const MWWorld::Ptr& ptr) const;
            ///< \return name (the one that is to be presented to the user; not the internal one);
            /// can return an empty string.

            virtual bool hasToolTip (const MWWorld::Ptr& ptr) const;
            ///< @return true if this object has a tooltip when focused (default implementation: false)

            virtual MWGui::ToolTipInfo getToolTipInfo (const MWWorld::Ptr& ptr) const;
            ///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.

            virtual std::string getScript (const MWWorld::Ptr& ptr) const;
            ///< Return name of the script attached to ptr

            virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const;
            ///< Generate action for activation

            static void registerSelf();

            virtual std::string getModel(const MWWorld::Ptr &ptr) const;
    };
}

#endif