#include "PacketPlayerAttribute.hpp" #include using namespace mwmp; PacketPlayerAttribute::PacketPlayerAttribute(RakNet::RakPeerInterface *peer) : PlayerPacket(peer) { packetID = ID_PLAYER_ATTRIBUTE; } void PacketPlayerAttribute::Packet(RakNet::BitStream *bs, bool send) { PlayerPacket::Packet(bs, send); uint32_t count; if (send) count = static_cast(player->attributeIndexChanges.size()); RW(count, send); if (!send) { player->attributeIndexChanges.clear(); player->attributeIndexChanges.resize(count); } for (auto &&attributeIndex : player->attributeIndexChanges) { RW(attributeIndex, send); RW(player->creatureStats.mAttributes[attributeIndex], send); RW(player->npcStats.mSkillIncrease[attributeIndex], send); } }