// // Created by koncord on 18.02.17. // #include "Cell.hpp" #include #include #include "Player.hpp" #include "Script/Script.hpp" using namespace std; Cell::Cell(ESM::Cell cell) : cell(cell) { cellActorList.count = 0; } Cell::Iterator Cell::begin() const { return players.begin(); } Cell::Iterator Cell::end() const { return players.end(); } void Cell::addPlayer(Player *player) { // Ensure the player hasn't already been added auto it = find(begin(), end(), player); if (it != end()) { LOG_APPEND(Log::LOG_INFO, "- Attempt to add %s to Cell %s again was ignored", player->npc.mName.c_str(), getDescription().c_str()); return; } auto it2 = find(player->cells.begin(), player->cells.end(), this); if (it2 == player->cells.end()) { LOG_APPEND(Log::LOG_INFO, "- Adding %s to Player %s", getDescription().c_str(), player->npc.mName.c_str()); player->cells.push_back(this); } LOG_APPEND(Log::LOG_INFO, "- Adding %s to Cell %s", player->npc.mName.c_str(), getDescription().c_str()); Script::Call(player->getId(), getDescription().c_str()); players.push_back(player); } void Cell::removePlayer(Player *player, bool cleanPlayer) { for (Iterator it = begin(); it != end(); it++) { if (*it == player) { if (cleanPlayer) { auto it2 = find(player->cells.begin(), player->cells.end(), this); if (it2 != player->cells.end()) { LOG_APPEND(Log::LOG_INFO, "- Removing %s from Player %s", getDescription().c_str(), player->npc.mName.c_str()); player->cells.erase(it2); } } LOG_APPEND(Log::LOG_INFO, "- Removing %s from Cell %s", player->npc.mName.c_str(), getDescription().c_str()); Script::Call(player->getId(), getDescription().c_str()); players.erase(it); return; } } } void Cell::readActorList(unsigned char packetID, const mwmp::BaseActorList *newActorList) { for (unsigned int i = 0; i < newActorList->count; i++) { mwmp::BaseActor newActor = newActorList->baseActors.at(i); mwmp::BaseActor *cellActor; if (containsActor(newActor.refNum, newActor.mpNum)) { cellActor = getActor(newActor.refNum, newActor.mpNum); switch (packetID) { case ID_ACTOR_POSITION: cellActor->hasPositionData = true; cellActor->position = newActor.position; break; case ID_ACTOR_STATS_DYNAMIC: cellActor->hasStatsDynamicData = true; cellActor->creatureStats.mDynamic[0] = newActor.creatureStats.mDynamic[0]; cellActor->creatureStats.mDynamic[1] = newActor.creatureStats.mDynamic[1]; cellActor->creatureStats.mDynamic[2] = newActor.creatureStats.mDynamic[2]; break; } } else cellActorList.baseActors.push_back(newActor); } cellActorList.count = cellActorList.baseActors.size(); } bool Cell::containsActor(int refNum, int mpNum) { for (unsigned int i = 0; i < cellActorList.baseActors.size(); i++) { mwmp::BaseActor actor = cellActorList.baseActors.at(i); if (actor.refNum == refNum && actor.mpNum == mpNum) return true; } return false; } mwmp::BaseActor *Cell::getActor(int refNum, int mpNum) { for (unsigned int i = 0; i < cellActorList.baseActors.size(); i++) { mwmp::BaseActor *actor = &cellActorList.baseActors.at(i); if (actor->refNum == refNum && actor->mpNum == mpNum) return actor; } return 0; } void Cell::removeActors(const mwmp::BaseActorList *newActorList) { for (std::vector::iterator it = cellActorList.baseActors.begin(); it != cellActorList.baseActors.end();) { int refNum = (*it).refNum; int mpNum = (*it).mpNum; bool foundActor = false; for (unsigned int i = 0; i < newActorList->count; i++) { mwmp::BaseActor newActor = newActorList->baseActors.at(i); if (newActor.refNum == refNum && newActor.mpNum == mpNum) { it = cellActorList.baseActors.erase(it); foundActor = true; break; } } if (!foundActor) it++; } cellActorList.count = cellActorList.baseActors.size(); } RakNet::RakNetGUID *Cell::getAuthority() { return &authorityGuid; } void Cell::setAuthority(const RakNet::RakNetGUID& guid) { authorityGuid = guid; } mwmp::BaseActorList *Cell::getActorList() { return &cellActorList; } Cell::TPlayers Cell::getPlayers() const { return players; } void Cell::sendToLoaded(mwmp::ActorPacket *actorPacket, mwmp::BaseActorList *baseActorList) const { if (players.empty()) return; std::list plList; for (auto pl : players) { if (pl != nullptr && !pl->npc.mName.empty()) plList.push_back(pl); } plList.sort(); plList.unique(); for (auto pl : plList) { if (pl->guid == baseActorList->guid) continue; actorPacket->setActorList(baseActorList); // Send the packet to this eligible guid actorPacket->Send(pl->guid); } } void Cell::sendToLoaded(mwmp::ObjectPacket *objectPacket, mwmp::BaseObjectList *baseObjectList) const { if (players.empty()) return; std::list plList; for (auto pl : players) { if (pl != nullptr && !pl->npc.mName.empty()) plList.push_back(pl); } plList.sort(); plList.unique(); for (auto pl : plList) { if (pl->guid == baseObjectList->guid) continue; objectPacket->setObjectList(baseObjectList); // Send the packet to this eligible guid objectPacket->Send(pl->guid); } } std::string Cell::getDescription() const { return cell.getDescription(); }