#include "ActorProcessor.hpp" #include "Networking.hpp" using namespace mwmp; template typename BasePacketProcessor::processors_t BasePacketProcessor::processors; void ActorProcessor::Do(ActorPacket &packet, Player &player, BaseActorList &actorList) { packet.Send(true); } bool ActorProcessor::Process(RakNet::Packet &packet, BaseActorList &actorList) noexcept { // Clear our BaseActorList before loading new data in it actorList.cell.blank(); actorList.baseActors.clear(); actorList.guid = packet.guid; for (auto &processor : processors) { if (processor.first == packet.data[0]) { Player *player = Players::getPlayer(packet.guid); ActorPacket *myPacket = Networking::get().getActorPacketController()->GetPacket(packet.data[0]); myPacket->setActorList(&actorList); actorList.isValid = true; if (!processor.second->avoidReading) myPacket->Read(); if (actorList.isValid) processor.second->Do(*myPacket, *player, actorList); else LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Received %s that failed integrity check and was ignored!", processor.second->strPacketID.c_str()); return true; } } return false; }