// // Created by koncord on 31.03.17. // #include "PlayerProcessor.hpp" #include "Networking.hpp" using namespace mwmp; template typename BasePacketProcessor::processors_t BasePacketProcessor::processors; bool PlayerProcessor::Process(RakNet::Packet &packet) noexcept { for (auto &processor : processors) { if (processor.first == packet.data[0]) { Player *player = Players::getPlayer(packet.guid); PlayerPacket *myPacket = Networking::get().getPlayerPacketController()->GetPacket(packet.data[0]); myPacket->setPlayer(player); if (!processor.second->avoidReading) myPacket->Read(); processor.second->Do(*myPacket, *player); return true; } } return false; }