#ifndef GAME_MWDIALOG_QUEST_H #define GAME_MWDIALOG_QUEST_H #include "topic.hpp" namespace ESM { struct QuestState; } namespace MWDialogue { /// \brief A quest in progress or a completed quest class Quest : public Topic { int mIndex; bool mFinished; public: Quest(); Quest (const std::string& topic); Quest (const ESM::QuestState& state); virtual std::string getName() const; ///< May be an empty string int getIndex() const; void setIndex (int index); ///< Calling this function with a non-existent index will throw an exception. bool isFinished() const; virtual void addEntry (const JournalEntry& entry); ///< Add entry and adjust index accordingly. /// /// \note Redundant entries are ignored, but the index is still adjusted. void write (ESM::QuestState& state) const; }; } #endif