#include "enchanting.hpp" #include /* Start of tes3mp addition Include additional headers for multiplayer purposes */ #include #include "../mwmp/Main.hpp" #include "../mwmp/Networking.hpp" #include "../mwmp/Worldstate.hpp" /* End of tes3mp addition */ #include "../mwworld/manualref.hpp" #include "../mwworld/class.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "creaturestats.hpp" #include "npcstats.hpp" #include "spellcasting.hpp" #include "actorutil.hpp" namespace MWMechanics { Enchanting::Enchanting() : mCastStyle(ESM::Enchantment::CastOnce) , mSelfEnchanting(false) {} void Enchanting::setOldItem(const MWWorld::Ptr& oldItem) { mOldItemPtr=oldItem; if(!itemEmpty()) { mObjectType = mOldItemPtr.getTypeName(); } else { mObjectType=""; } } void Enchanting::setNewItemName(const std::string& s) { mNewItemName=s; } void Enchanting::setEffect(const ESM::EffectList& effectList) { mEffectList=effectList; } int Enchanting::getCastStyle() const { return mCastStyle; } void Enchanting::setSoulGem(const MWWorld::Ptr& soulGem) { mSoulGemPtr=soulGem; } bool Enchanting::create() { const MWWorld::Ptr& player = getPlayer(); MWWorld::ContainerStore& store = player.getClass().getContainerStore(player); ESM::Enchantment enchantment; enchantment.mData.mCharge = getGemCharge(); enchantment.mData.mAutocalc = 0; enchantment.mData.mType = mCastStyle; enchantment.mData.mCost = getBaseCastCost(); store.remove(mSoulGemPtr, 1, player); //Exception for Azura Star, new one will be added after enchanting if(Misc::StringUtils::ciEqual(mSoulGemPtr.get()->mBase->mId, "Misc_SoulGem_Azura")) store.add("Misc_SoulGem_Azura", 1, player); if(mSelfEnchanting) { if(getEnchantChance() <= (Misc::Rng::roll0to99())) return false; mEnchanter.getClass().skillUsageSucceeded (mEnchanter, ESM::Skill::Enchant, 2); } if(mCastStyle==ESM::Enchantment::ConstantEffect) { enchantment.mData.mCharge=0; } enchantment.mEffects = mEffectList; // Apply the enchantment const ESM::Enchantment *enchantmentPtr = MWBase::Environment::get().getWorld()->createRecord (enchantment); /* Start of tes3mp change (major) Send the enchantment's record to the server Don't add the new item to the player's inventory and instead expect the server to add it The applyEnchantment() method is where the record of the newly enchanted will be sent to the server, causing the server to send back the player's inventory with the new item included */ mwmp::Main::get().getNetworking()->getWorldstate()->sendEnchantmentRecord(enchantmentPtr); store.remove(mOldItemPtr, 1, player); if(!mSelfEnchanting) payForEnchantment(); std::string newItemId = mOldItemPtr.getClass().applyEnchantment(mOldItemPtr, enchantmentPtr->mId, getGemCharge(), mNewItemName); /* End of tes3mp change (major) */ return true; } void Enchanting::nextCastStyle() { if (itemEmpty()) { mCastStyle = ESM::Enchantment::WhenUsed; return; } const bool powerfulSoul = getGemCharge() >= \ MWBase::Environment::get().getWorld()->getStore().get().find ("iSoulAmountForConstantEffect")->getInt(); if ((mObjectType == typeid(ESM::Armor).name()) || (mObjectType == typeid(ESM::Clothing).name())) { // Armor or Clothing switch(mCastStyle) { case ESM::Enchantment::WhenUsed: if (powerfulSoul) mCastStyle = ESM::Enchantment::ConstantEffect; return; default: // takes care of Constant effect too mCastStyle = ESM::Enchantment::WhenUsed; return; } } else if(mObjectType == typeid(ESM::Weapon).name()) { // Weapon switch(mCastStyle) { case ESM::Enchantment::WhenStrikes: mCastStyle = ESM::Enchantment::WhenUsed; return; case ESM::Enchantment::WhenUsed: if (powerfulSoul) mCastStyle = ESM::Enchantment::ConstantEffect; else mCastStyle = ESM::Enchantment::WhenStrikes; return; default: // takes care of Constant effect too mCastStyle = ESM::Enchantment::WhenStrikes; return; } } else if(mObjectType == typeid(ESM::Book).name()) { // Scroll or Book mCastStyle = ESM::Enchantment::CastOnce; return; } // Fail case mCastStyle = ESM::Enchantment::CastOnce; } /* * Vanilla enchant cost formula: * * Touch/Self: (min + max) * baseCost * 0.025 * duration + area * baseCost * 0.025 * Target: 1.5 * ((min + max) * baseCost * 0.025 * duration + area * baseCost * 0.025) * Constant eff: (min + max) * baseCost * 2.5 + area * baseCost * 0.025 * * For multiple effects - cost of each effect is multiplied by number of effects that follows +1. * * Note: Minimal value inside formula for 'min' and 'max' is 1. So in vanilla: * (0 + 0) == (1 + 0) == (1 + 1) => 2 or (2 + 0) == (1 + 2) => 3 * * Formula on UESPWiki is not entirely correct. */ int Enchanting::getEnchantPoints() const { if (mEffectList.mList.empty()) // No effects added, cost = 0 return 0; const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); std::vector mEffects = mEffectList.mList; int enchantmentCost = 0; float cost = 0; for (std::vector::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it) { float baseCost = (store.get().find(it->mEffectID))->mData.mBaseCost; int magMin = std::max(1, it->mMagnMin); int magMax = std::max(1, it->mMagnMax); int area = std::max(1, it->mArea); float magnitudeCost = (magMin + magMax) * baseCost * 0.05f; if (mCastStyle == ESM::Enchantment::ConstantEffect) { magnitudeCost *= store.get().find("fEnchantmentConstantDurationMult")->getFloat(); } else { magnitudeCost *= it->mDuration; } float areaCost = area * 0.05f * baseCost; const float fEffectCostMult = store.get().find("fEffectCostMult")->getFloat(); cost += (magnitudeCost + areaCost) * fEffectCostMult; cost = std::max(1.f, cost); if (it->mRange == ESM::RT_Target) cost *= 1.5; enchantmentCost += static_cast(cost); } return enchantmentCost; } int Enchanting::getBaseCastCost() const { if (mCastStyle == ESM::Enchantment::ConstantEffect) return 0; return getEnchantPoints(); } int Enchanting::getEffectiveCastCost() const { int baseCost = getBaseCastCost(); MWWorld::Ptr player = getPlayer(); return getEffectiveEnchantmentCastCost(static_cast(baseCost), player); } int Enchanting::getEnchantPrice() const { if(mEnchanter.isEmpty()) return 0; float priceMultipler = MWBase::Environment::get().getWorld()->getStore().get().find ("fEnchantmentValueMult")->getFloat(); int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mEnchanter, static_cast(getEnchantPoints() * priceMultipler), true); return price; } int Enchanting::getGemCharge() const { const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); if(soulEmpty()) return 0; if(mSoulGemPtr.getCellRef().getSoul()=="") return 0; const ESM::Creature* soul = store.get().search(mSoulGemPtr.getCellRef().getSoul()); if(soul) return soul->mData.mSoul; else return 0; } int Enchanting::getMaxEnchantValue() const { if (itemEmpty()) return 0; const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); return static_cast(mOldItemPtr.getClass().getEnchantmentPoints(mOldItemPtr) * store.get().find("fEnchantmentMult")->getFloat()); } bool Enchanting::soulEmpty() const { return mSoulGemPtr.isEmpty(); } bool Enchanting::itemEmpty() const { return mOldItemPtr.isEmpty(); } void Enchanting::setSelfEnchanting(bool selfEnchanting) { mSelfEnchanting = selfEnchanting; } void Enchanting::setEnchanter(const MWWorld::Ptr& enchanter) { mEnchanter = enchanter; } float Enchanting::getEnchantChance() const { const NpcStats& npcStats = mEnchanter.getClass().getNpcStats (mEnchanter); float chance1 = (npcStats.getSkill (ESM::Skill::Enchant).getModified() + (0.25f * npcStats.getAttribute (ESM::Attribute::Intelligence).getModified()) + (0.125f * npcStats.getAttribute (ESM::Attribute::Luck).getModified())); const MWWorld::Store& gmst = MWBase::Environment::get().getWorld()->getStore().get(); float chance2 = 7.5f / (gmst.find("fEnchantmentChanceMult")->getFloat() * ((mCastStyle == ESM::Enchantment::ConstantEffect) ? gmst.find("fEnchantmentConstantChanceMult")->getFloat() : 1.0f )) * getEnchantPoints(); return (chance1-chance2); } void Enchanting::payForEnchantment() const { const MWWorld::Ptr& player = getPlayer(); MWWorld::ContainerStore& store = player.getClass().getContainerStore(player); store.remove(MWWorld::ContainerStore::sGoldId, getEnchantPrice(), player); // add gold to NPC trading gold pool CreatureStats& enchanterStats = mEnchanter.getClass().getCreatureStats(mEnchanter); enchanterStats.setGoldPool(enchanterStats.getGoldPool() + getEnchantPrice()); } }