#include #include "../mwscript/interpretercontext.hpp" #include "ScriptController.hpp" unsigned short ScriptController::getPacketOriginFromContextType(unsigned short contextType) { if (contextType == Interpreter::Context::CONSOLE) return mwmp::CLIENT_CONSOLE; else if (contextType == Interpreter::Context::DIALOGUE) return mwmp::CLIENT_DIALOGUE; else if (contextType == Interpreter::Context::SCRIPT_LOCAL) return mwmp::CLIENT_SCRIPT_LOCAL; else if (contextType == Interpreter::Context::SCRIPT_GLOBAL) return mwmp::CLIENT_SCRIPT_GLOBAL; return mwmp::CLIENT_GAMEPLAY; }