//------------------------------------------------------------------------------ /* https://github.com/vinniefalco/LuaBridge Copyright 2012, Vinnie Falco License: The MIT License (http://www.opensource.org/licenses/mit-license.php) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ //============================================================================== #pragma once namespace luabridge { /** Unique Lua registry keys for a class. Each registered class inserts three keys into the registry, whose values are the corresponding static, class, and const metatables. This allows a quick and reliable lookup for a metatable from a template type. */ template class ClassInfo { public: /** Get the key for the static table. The static table holds the static data members, static properties, and static member functions for a class. */ static void const* getStaticKey () { static char value; return &value; } /** Get the key for the class table. The class table holds the data members, properties, and member functions of a class. Read-only data and properties, and const member functions are also placed here (to save a lookup in the const table). */ static void const* getClassKey () { static char value; return &value; } /** Get the key for the const table. The const table holds read-only data members and properties, and const member functions of a class. */ static void const* getConstKey () { static char value; return &value; } }; } // namespace luabridge