#include "Factions.hpp" #include #include #include #include using namespace mwmp; unsigned int FactionFunctions::GetFactionChangesSize(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->factionChanges.count; } void FactionFunctions::AddFaction(unsigned short pid, const char* factionId, unsigned int rank, bool isExpelled) noexcept { Player *player; GET_PLAYER(pid, player, ); mwmp::Faction faction; faction.factionId = factionId; faction.rank = rank; faction.isExpelled = isExpelled; player->factionChangesBuffer.factions.push_back(faction); } const char *FactionFunctions::GetFactionId(unsigned short pid, unsigned int i) noexcept { Player *player; GET_PLAYER(pid, player, ""); if (i >= player->factionChanges.count) return "invalid"; return player->factionChanges.factions.at(i).factionId.c_str(); } int FactionFunctions::GetFactionRank(unsigned short pid, unsigned int i) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->factionChanges.factions.at(i).rank; } bool FactionFunctions::GetFactionExpelledState(unsigned short pid, unsigned int i) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->factionChanges.factions.at(i).isExpelled; } void FactionFunctions::SendFactionChanges(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, ); std::swap(player->factionChanges, player->factionChangesBuffer); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_FACTION)->setPlayer(player); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_FACTION)->Send(false); player->factionChanges = std::move(player->factionChangesBuffer); player->factionChangesBuffer.factions.clear(); }