#ifndef MWMECHANICS_SPELLABSORPTION_H #define MWMECHANICS_SPELLABSORPTION_H #include namespace MWWorld { class Ptr; } namespace MWMechanics { // Try to absorb a spell based on the magnitude of every Spell Absorption effect source on the target. bool absorbSpell(const std::string& spellId, const MWWorld::Ptr& caster, const MWWorld::Ptr& target); } #endif