#ifndef OPENMW_PROCESSORPLAYERCHARCLASS_HPP #define OPENMW_PROCESSORPLAYERCHARCLASS_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerCharClass : public PlayerProcessor { public: ProcessorPlayerCharClass() { BPP_INIT(ID_PLAYER_CHARCLASS) } void Do(PlayerPacket &packet, Player &player) override { DEBUG_PRINTF(strPacketID.c_str()); } }; } #endif //OPENMW_PROCESSORPLAYERCHARCLASS_HPP