0.3.0 ----- * Fixed client freezes related to players logging in at the same time * Fixed server crashes related to sending information about invalid players * Synchronization of world object removal, placement and scaling * Synchronization of local, global and member script variables for specific scripts * Synchronization for the setdelete, placeat, setscale, lock and unlock console commands * Player markers on minimap * Death reasons in chat 0.2.0 ----- * Packets for saving and loading classes, birthsigns, dynamic stats, levels, level progress, attribute bonuses from skill increases and progress towards skill increases * Version checking to prevent mismatches between clients and servers 0.0.1b ------ * Synchronization of attributes and skills * Fixed memory leaks related to player initialization on Windows servers * Fixed various graphical glitches * Disabled main menu buttons for starting, saving and loading games 0.0.1a ------ * Combat animation * Synchronization of melee and ranged (bow, crossbow, throwable weapons) combat * Synchronization of health, magicka, fatigue and death * Synchronization of cell changes * Server-side Lua scripting * Chat 0.0.1 ----- * Synchronization of player character generation * Synchronization of player position * Synchronization of player attack states (unarmed, armed with a weapon, using a spell) * Synchronization of movement and jump animations