// // Created by koncord on 31.03.17. // #include "PlayerProcessor.hpp" #include "Networking.hpp" //#include using namespace mwmp; PlayerProcessor::processors_t PlayerProcessor::processors; void PlayerProcessor::AddProcessor(PlayerProcessor *processor) noexcept { for (auto &p : processors) { if (processor->packetID == p.first) throw std::logic_error("processor " + p.second->strPacketID + " already registered. Check " + processor->className + " and " + p.second->className); } processors.insert(processors_t::value_type(processor->GetPacketID(), processor)); } bool PlayerProcessor::Process(RakNet::Packet &packet) noexcept { //BOOST_FOREACH(processors_t::value_type &processor, processors) for (auto &processor : processors) { if (processor.first == packet.data[0]) { Player *player = Players::getPlayer(packet.guid); PlayerPacket *myPacket = Networking::get().getPlayerPacketController()->GetPacket(packet.data[0]); myPacket->setPlayer(player); if (!processor.second->avoidReading) myPacket->Read(); processor.second->Do(*myPacket, *player); return true; } } return false; }