#ifndef GAME_RENDER_CELLBORDER #define GAME_RENDER_CELLBORDER #include <map> #include <osg/Group> namespace Terrain { class World; /** * @Brief Handles the debug cell borders. */ class CellBorder { public: typedef std::map<std::pair<int, int>, osg::ref_ptr<osg::Node> > CellGrid; CellBorder(Terrain::World *world, osg::Group *root); void createCellBorderGeometry(int x, int y); void destroyCellBorderGeometry(int x, int y); /** Destroys the geometry for all borders. */ void destroyCellBorderGeometry(); protected: Terrain::World *mWorld; osg::Group *mRoot; CellGrid mCellBorderNodes; int mBorderMask; }; } #endif