#ifndef OPENMW_MWRENDER_UTIL_H #define OPENMW_MWRENDER_UTIL_H #include <osg/ref_ptr> #include <string> namespace osg { class Node; } namespace Resource { class ResourceSystem; } namespace MWRender { void overrideTexture(const std::string& texture, Resource::ResourceSystem* resourceSystem, osg::ref_ptr<osg::Node> node); } #endif