/* Monster - an advanced game scripting language Copyright (C) 2007-2009 Nicolay Korslund Email: WWW: http://monster.snaptoad.com/ This file (enums.d) is part of the Monster script language package. Monster is distributed as free software: you can redistribute it and/or modify it under the terms of the GNU General Public License version 3, as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License version 3 along with this program. If not, see http://www.gnu.org/licenses/ . */ module monster.compiler.enums; import monster.compiler.scopes; import monster.compiler.types; import monster.compiler.statement; import monster.compiler.tokenizer; class EnumDeclaration : TypeDeclaration { static bool canParse(TokenArray toks) { return toks.isNext(TT.Enum); } Token name; EnumType type; override: void parse(ref TokenArray toks) { reqNext(toks, TT.Enum); reqNext(toks, TT.Identifier, name); reqNext(toks, TT.LeftCurl); // Just skip everything until the matching }. This lets us // define some enums and play around in the scripts, even if it // doesn't actually work. while(!isNext(toks, TT.RightCurl)) next(toks); isNext(toks, TT.Semicolon); } void insertType(TFVScope last) { type = new EnumType(this); // Insert ourselves into the parent scope assert(last !is null); last.insertEnum(this); } // Very little to resolve, really. It's purely a declarative // statement. void resolve(Scope last) {} }