// // Created by koncord on 01.04.17. // #ifndef OPENMW_PROCESSORPLAYEREQUIPMENT_HPP #define OPENMW_PROCESSORPLAYEREQUIPMENT_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerEquipment final: public PlayerProcessor { public: ProcessorPlayerEquipment() { BPP_INIT(ID_PLAYER_EQUIPMENT) } void Do(PlayerPacket &packet, const std::shared_ptr &player) override { DEBUG_PRINTF(strPacketID.c_str()); player->sendToLoaded(packet); Networking::get().getState().getEventCtrl().Call(player.get()); } }; } #endif //OPENMW_PROCESSORPLAYEREQUIPMENT_HPP