// // Created by koncord on 01.04.17. // #ifndef OPENMW_PROCESSORPLAYERINVENTORY_HPP #define OPENMW_PROCESSORPLAYERINVENTORY_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerInventory final: public PlayerProcessor { public: ProcessorPlayerInventory() { BPP_INIT(ID_PLAYER_INVENTORY) } void Do(PlayerPacket &packet, const std::shared_ptr &player) override { DEBUG_PRINTF(strPacketID.c_str()); Networking::get().getState().getEventCtrl().Call(player.get()); } }; } #endif //OPENMW_PROCESSORPLAYERINVENTORY_HPP