#ifndef _GAME_RENDERING_INTERFACE_H
#define _GAME_RENDERING_INTERFACE_H

namespace MWRender
{
    class Objects;
    class Actors;
      
    class RenderingInterface
    {
    public:
        virtual MWRender::Objects& getObjects() = 0;
        virtual MWRender::Actors& getActors() = 0;
        virtual ~RenderingInterface(){};
    };
}
#endif